Enhanced Flaming Isparian Dagger vs. Drudge Ravener (1610)

ID 71216
Name Enhanced Flaming Isparian Dagger
Type MeleeWeapon (Crafting Info)
Code ace71216-enhancedflamingispariandagger
Value 8,000
Burden 120 Burden Units
Usable Yes
Description This weapon seems tough to master.
Links Wiki

Stats

Special Properties Attuned, Bonded, Ivoryable, Armor Cleaving, FrostElemental Slayer
Skill Finesse Weapons
Damage 30.25 - 55, (42.35 - 77) Fire
Speed 55 (0)
Bonus to Attack Skill 14% (31%)
Bonus to Defense Skill 14% (31%)
Wield Requirements Your base Finesse Weapons must be at least 400 to wield this item.
Activation Requirements Arcane Lore: 250
 
Casts the following spells Aura of Atlan's Alacrity
Aura of Cragstone's Will
Aura of Elysa's Sight
Aura of Infected Caress
Fiery Blessing
Major Blood Thirst
Major Finesse Weapon Aptitude
Might of the Lugians
 
Spellcraft 350
Mana 750

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 42.35 - 77 (60)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 63.53 - 115.5 (90)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 63.53 - 115.5 (90)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 66.7 - 121.28 (94)

Applying the effects of your primary weapon attribute

Buffed Coordination
Damage before Coordination modifier (Avg) 66.7 - 121.28 (94)
Coordination Modifier 259.5%
Damage after Coordination modifier (Avg) 173.1 - 314.72 (244)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has a slayer property of 400% for FrostElemental creatures but that is not applied to Drudge

Applying the effects of Creature Body Armor

Body Part
Fire-specific armor multiplier 90%
Effective AL for Fire before Imperil 126
Imperil Spell
Effective AL for Fire after Imperil 126
Damage before Creature Body Armor (Avg) 173.1 - 314.72 (244)
Creature Body Armor Damage Modifier 34.6%
Damage after Creature Body Armor (Avg) 59.9 - 108.9 (84)

Applying the effects of Armor Cleaving/Rending

Effective AL Before Cleaving 126
Effective AL After Cleaving 69.3
Damage before Armor Cleaving (Avg) 173.1 - 314.72 (244)
Armor Cleaving Modifier 49.03%
Damage after Armor Cleaving (Avg) 84.87 - 154.31 (120)

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Fire

Damage before Creature Resistance (Avg) 84.87 - 154.31 (120)
Fire Damage Modifier 100%
Damage after Creature Resistance (Avg) 84.87 - 154.31 (120)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 84.87 - 154.31 (120)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 309
Total Combined Damage 10,728 - 16,978
Avg Damage Per Strike 139