Enhanced Dissolving Isparian Two Handed Sword vs. Drudge Ravener (1610)

ID 71214
Name Enhanced Dissolving Isparian Two Handed Sword
Type MeleeWeapon (Crafting Info)
Code ace71214-enhanceddissolvingispariantwohandedsword
Value 8,000
Burden 650 Burden Units
Usable Yes
Description This weapon seems tough to master.
Links Wiki

Stats

Special Properties Attuned, Bonded, Ivoryable, Armor Cleaving, LightningElemental Slayer
Skill Two Handed Combat
Damage 27.69 - 39, (43.31 - 61) Acid
Speed 50 (0)
Bonus to Attack Skill 12% (29%)
Bonus to Defense Skill 12% (29%)
Wield Requirements Your base Two Handed Combat must be at least 370 to wield this item.
Activation Requirements Arcane Lore: 200
 
Casts the following spells Aura of Atlan's Alacrity
Aura of Cragstone's Will
Aura of Elysa's Sight
Aura of Infected Caress
Caustic Blessing
Honed Control
Major Two Handed Combat Aptitude
Minor Blood Thirst
 
Spellcraft 325
Mana 750

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 43.31 - 61 (52)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 64.97 - 91.5 (78)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 64.97 - 91.5 (78)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 68.22 - 96.08 (82)

Applying the effects of your primary weapon attribute

Buffed Strength
Damage before Strength modifier (Avg) 68.22 - 96.08 (82)
Strength Modifier 259.5%
Damage after Strength modifier (Avg) 177.02 - 249.33 (213)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has a slayer property of 400% for LightningElemental creatures but that is not applied to Drudge

Applying the effects of Creature Body Armor

Body Part
Acid-specific armor multiplier 86%
Effective AL for Acid before Imperil 120.4
Imperil Spell
Effective AL for Acid after Imperil 120.4
Damage before Creature Body Armor (Avg) 177.02 - 249.33 (213)
Creature Body Armor Damage Modifier 35.64%
Damage after Creature Body Armor (Avg) 63.09 - 88.86 (76)

Applying the effects of Armor Cleaving/Rending

Effective AL Before Cleaving 120.4
Effective AL After Cleaving 66.22
Damage before Armor Cleaving (Avg) 177.02 - 249.33 (213)
Armor Cleaving Modifier 50.17%
Damage after Armor Cleaving (Avg) 88.81 - 125.08 (107)

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Acid

Damage before Creature Resistance (Avg) 88.81 - 125.08 (107)
Acid Damage Modifier 90%
Damage after Creature Resistance (Avg) 79.92 - 112.57 (96)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 79.92 - 112.57 (96)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 225
Total Combined Damage 9,443 - 12,381
Avg Damage Per Strike 109