Purified Mouryou Nanjou-tachi vs. Drudge Ravener (1610)

ID 46829
Name Purified Mouryou Nanjou-tachi
Type MeleeWeapon (Crafting Info)
Code ace46829-purifiedmouryounanjoutachi
Value 0
Burden 220 Burden Units
Usable Yes
Description A spectral nanjou-tachi that burns with an inner light.
Links Wiki

Stats

Special Properties Attuned, Bonded, Ivoryable, Armor Cleaving, Crushing Blow, Ghost Slayer
Skill Finesse Weapons (Sword)
Damage 16.9 - 26, (32.5 - 50) Fire
Speed 35 (0)
Bonus to Attack Skill 25% (45%)
Bonus to Defense Skill 15% (35%)
Wield Requirements Your base Finesse Weapons must be at least 400 to wield this item.
 
Casts the following spells Aura of Incantation of Blood Drinker Self
Aura of Incantation of Defender Self
Aura of Incantation of Heart Seeker Self
Aura of Incantation of Swift Killer Self
Epic Coordination
Epic Strength
Legendary Finesse Weapon Aptitude
 
Spellcraft 475
Mana 3000

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 32.5 - 50 (41)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 48.75 - 75 (62)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 48.75 - 75 (62)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 51.19 - 78.75 (65)

Applying the effects of your primary weapon attribute

Buffed Coordination
Damage before Coordination modifier (Avg) 51.19 - 78.75 (65)
Coordination Modifier 259.5%
Damage after Coordination modifier (Avg) 132.83 - 204.36 (169)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has a slayer property of 300% for Ghost creatures but that is not applied to Drudge

Applying the effects of Creature Body Armor

Body Part
Fire-specific armor multiplier 90%
Effective AL for Fire before Imperil 126
Imperil Spell
Effective AL for Fire after Imperil 126
Damage before Creature Body Armor (Avg) 132.83 - 204.36 (169)
Creature Body Armor Damage Modifier 34.6%
Damage after Creature Body Armor (Avg) 45.96 - 70.71 (58)

Applying the effects of Armor Cleaving/Rending

Effective AL Before Cleaving 126
Effective AL After Cleaving 63
Damage before Armor Cleaving (Avg) 132.83 - 204.36 (169)
Armor Cleaving Modifier 51.41%
Damage after Armor Cleaving (Avg) 68.3 - 105.07 (87)

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Fire

Damage before Creature Resistance (Avg) 68.3 - 105.07 (87)
Fire Damage Modifier 100%
Damage after Creature Resistance (Avg) 68.3 - 105.07 (87)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 68.3 - 105.07 (87)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 300%
Crit Damage Per Strike 315
Total Combined Damage 9,297 - 12,606
Avg Damage Per Strike 110