Electric Weeping Staff vs. Drudge Ravener (1610)

ID 25628
Name Electric Weeping Staff
Type MeleeWeapon (Crafting Info)
Code staffweepingelectric
Value 8,000
Burden 450 Burden Units
Usable Yes
Description A staff infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.
Links Wiki

Stats

Special Properties Attuned, Bonded, Ivoryable, Armor Cleaving, Unenchantable, Human Slayer
Skill Finesse Weapons
Damage 37.8 - 54, (37.8 - 54) Electric
Speed 1
Bonus to Attack Skill 23%
Bonus to Defense Skill 18%
Wield Requirements Your base Finesse Weapons must be at least 325 to wield this item.
Activation Requirements Arcane Lore: 50
 
Casts the following spells Moderate Finesse Weapon Aptitude
 
Spellcraft 300
Mana 800

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 37.8 - 54 (46)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 56.7 - 81 (69)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 56.7 - 81 (69)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 59.54 - 85.05 (72)

Applying the effects of your primary weapon attribute

Buffed Coordination
Damage before Coordination modifier (Avg) 59.54 - 85.05 (72)
Coordination Modifier 259.5%
Damage after Coordination modifier (Avg) 154.49 - 220.7 (188)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has a slayer property of 340% for Human creatures but that is not applied to Drudge

Applying the effects of Creature Body Armor

Body Part
Electric-specific armor multiplier 38%
Effective AL for Electric before Imperil 53.2
Imperil Spell
Effective AL for Electric after Imperil 53.2
Damage before Creature Body Armor (Avg) 154.49 - 220.7 (188)
Creature Body Armor Damage Modifier 55.62%
Damage after Creature Body Armor (Avg) 85.93 - 122.75 (104)

Applying the effects of Armor Cleaving/Rending

Effective AL Before Cleaving 53.2
Effective AL After Cleaving 47.88
Damage before Armor Cleaving (Avg) 154.49 - 220.7 (188)
Armor Cleaving Modifier 58.2%
Damage after Armor Cleaving (Avg) 89.92 - 128.45 (109)

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Electric

Damage before Creature Resistance (Avg) 89.92 - 128.45 (109)
Electric Damage Modifier 23%
Damage after Creature Resistance (Avg) 20.68 - 29.54 (25)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 20.68 - 29.54 (25)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 59
Total Combined Damage 2,451 - 3,249
Avg Damage Per Strike 28