Electric Weeping Mace vs. Drudge Ravener (1610)

ID 25620
Name Electric Weeping Mace
Type MeleeWeapon (Crafting Info)
Code maceweepingelectric
Value 8,000
Burden 750 Burden Units
Usable Yes
Description A mace infused with the Heart of the Innocent.The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.
Links Wiki

Stats

Special Properties Attuned, Bonded, Ivoryable, Armor Cleaving, Unenchantable, Human Slayer
Skill Heavy Weapons
Damage 47.6 - 68, (47.6 - 68) Electric
Speed 5
Bonus to Attack Skill 20%
Bonus to Defense Skill 21%
Wield Requirements Your base Heavy Weapons must be at least 325 to wield this item.
Activation Requirements Arcane Lore: 50
 
Casts the following spells Moderate Heavy Weapon Aptitude
 
Spellcraft 300
Mana 800

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 47.6 - 68 (58)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 71.4 - 102 (87)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 71.4 - 102 (87)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 74.97 - 107.1 (91)

Applying the effects of your primary weapon attribute

Buffed Strength
Damage before Strength modifier (Avg) 74.97 - 107.1 (91)
Strength Modifier 259.5%
Damage after Strength modifier (Avg) 194.54 - 277.92 (236)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has a slayer property of 340% for Human creatures but that is not applied to Drudge

Applying the effects of Creature Body Armor

Body Part
Electric-specific armor multiplier 38%
Effective AL for Electric before Imperil 53.2
Imperil Spell
Effective AL for Electric after Imperil 53.2
Damage before Creature Body Armor (Avg) 194.54 - 277.92 (236)
Creature Body Armor Damage Modifier 55.62%
Damage after Creature Body Armor (Avg) 108.2 - 154.57 (131)

Applying the effects of Armor Cleaving/Rending

Effective AL Before Cleaving 53.2
Effective AL After Cleaving 47.88
Damage before Armor Cleaving (Avg) 194.54 - 277.92 (236)
Armor Cleaving Modifier 58.2%
Damage after Armor Cleaving (Avg) 113.23 - 161.75 (137)

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Electric

Damage before Creature Resistance (Avg) 113.23 - 161.75 (137)
Electric Damage Modifier 23%
Damage after Creature Resistance (Avg) 26.04 - 37.2 (32)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 26.04 - 37.2 (32)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 74
Total Combined Damage 3,084 - 4,088
Avg Damage Per Strike 36