Staff of the Nomads vs. Drudge Ravener (1610)

ID 23542
Name Staff of the Nomads
Type MeleeWeapon (Crafting Info)
Code staffanadilnew
Value 11,508
Burden 580 Burden Units
Usable Yes
Description A sturdy wooden staff, worn smooth. It is inscribed, "I found this branch scoured clean by the winds in the High Desert of my birth; a gift rendered unto me by Isishaa, god of the devouring sands. In eternal debt to his forbearance, I wield this weapon. When he calls, my bones shall fall into his dry embrace as this tree once did."
Links Wiki

Stats

Special Properties Biting Strike
Skill Finesse Weapons (Staff)
Damage 25.9 - 37, (39.9 - 57) Fire
Speed 40
Bonus to Attack Skill 15%
Bonus to Defense Skill 15%
Wield Requirements Your base Finesse Weapons must be at least 325 to wield this item.
 
Casts the following spells Armor Other VI
Aura of Blood Drinker Self VI
Coordination Other VI
Endurance Other VI
Finesse Weapon Mastery Other VI
Magic Resistance Other VI
Sprint Other VI
Warrior's Greater Vigor
 
Spellcraft 260
Mana 1854

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 39.9 - 57 (48)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 59.85 - 85.5 (73)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 59.85 - 85.5 (73)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 62.85 - 89.78 (76)

Applying the effects of your primary weapon attribute

Buffed Coordination
Damage before Coordination modifier (Avg) 62.85 - 89.78 (76)
Coordination Modifier 259.5%
Damage after Coordination modifier (Avg) 163.09 - 232.98 (198)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has no creature slaying properties.

Applying the effects of Creature Body Armor

Body Part
Fire-specific armor multiplier 90%
Effective AL for Fire before Imperil 126
Imperil Spell
Effective AL for Fire after Imperil 126
Damage before Creature Body Armor (Avg) 163.09 - 232.98 (198)
Creature Body Armor Damage Modifier 34.6%
Damage after Creature Body Armor (Avg) 56.43 - 80.62 (69)

Applying the effects of Armor Cleaving/Rending

No effects from Armor Cleaving

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Fire

Damage before Creature Resistance (Avg) 56.43 - 80.62 (69)
Fire Damage Modifier 100%
Damage after Creature Resistance (Avg) 56.43 - 80.62 (69)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 56.43 - 80.62 (69)
Weapon Critical Frequency 50%
Number of Crit Strikes 50
Number of Non-Crit Strikes 50
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 161
Total Combined Damage 10,872 - 12,081
Avg Damage Per Strike 115