Bandit Acid Dagger vs. Drudge Ravener (1610)

ID 12051
Name Bandit Acid Dagger
Type MeleeWeapon (Crafting Info)
Code daggeracidbandit
Value 100
Burden 135 Burden Units
Usable Yes
Links Wiki

Stats

Special Properties Attuned, Bonded
Skill Dagger
Damage 1 - 4, (1 - 4) Acid
Speed 20
Bonus to Attack Skill 0%
Bonus to Defense Skill 0%

Applying the effects of the power meter

Power Level
Damage before power modifier (Avg) 1 - 4 (3)
Power Level Modifier 150%
Damage after power modifier modifier (Avg) 1.5 - 6 (4)

Applying the effects of your damage rating

Damage Rating
Critical Damage Rating
 
Damage before damage rating modifier (Avg) 1.5 - 6 (4)
Damage Rating Modifier 105%
Damage after damage rating modifier (Avg) 1.58 - 6.3 (4)

Applying the effects of your primary weapon attribute

Buffed Strength
Damage before Strength modifier (Avg) 1.58 - 6.3 (4)
Strength Modifier 259.5%
Damage after Strength modifier (Avg) 4.09 - 16.35 (10)

Creature



ID 1610
Name Drudge Ravener
Creature Type Drudge
Code drudgeravener
Level 80
Health 258
Regen/sec 0.1

Applying slayer effects

This weapon has no creature slaying properties.

Applying the effects of Creature Body Armor

Body Part
Acid-specific armor multiplier 86%
Effective AL for Acid before Imperil 120.4
Imperil Spell
Effective AL for Acid after Imperil 120.4
Damage before Creature Body Armor (Avg) 4.09 - 16.35 (10)
Creature Body Armor Damage Modifier 35.64%
Damage after Creature Body Armor (Avg) 1.46 - 5.83 (4)

Applying the effects of Armor Cleaving/Rending

No effects from Armor Cleaving

Applying the effects of creature shield protections

This creature does not have an available shield.

Applying the effects of innate creature resistance to Acid

Damage before Creature Resistance (Avg) 1.46 - 5.83 (4)
Acid Damage Modifier 90%
Damage after Creature Resistance (Avg) 1.31 - 5.25 (3)

Applying the effects of resistance cleaving/rending

This weapon has no resistance cleaving properties

Simulation of 100 Post-Armor Strikes

Combines non-crit and crit damage for a simulation of damage over time

Non-Crit Damage Per Strike (Avg) 1.31 - 5.25 (3)
Weapon Critical Frequency 10%
Number of Crit Strikes 10
Number of Non-Crit Strikes 90
Weapon Critical Damage Modifier 200%
Crit Damage Per Strike 10
Total Combined Damage 218 - 573
Avg Damage Per Strike 4