Mite Squire

ID 946
Name Mite Squire
Creature Type Mite
Code mitesquire
Level 20
Tier 1
XP 3500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 40 54% 67% 67% 57% 77% 77% 67% 63%
Chest 40 54% 67% 67% 57% 77% 77% 67% 63%
Abdomen 40 54% 67% 67% 57% 77% 77% 67% 63%
Upper Arm 30 57% 70% 70% 61% 82% 82% 70% 69%
Lower Arm 30 57% 70% 70% 61% 82% 82% 70% 69%
Hand 30 57% 70% 70% 61% 82% 82% 70% 69%
Upper Leg 30 57% 70% 70% 61% 82% 82% 70% 69%
Lower Leg 30 57% 70% 70% 61% 82% 82% 70% 69%
Foot 30 57% 70% 70% 61% 82% 82% 70% 69%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 33 56% 69% 69% 60% 80% 80% 69% 67%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
70% 80% 80% 75% 100% 100% 80% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 90    
Endurance 90    
Coordination 110    
Quickness 110    
Focus 70    
Self 50    
Health 85 Regen/sec 0
Stamina 240 Regen/sec 1
Mana 50 Regen/sec 0.4

Skills

Melee Defense 133
Missile Defense 138
Magic Defense 78
Deception 50
Jump 180
Run 190
Light Weapons 147
Missile Weapons 55

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2.5 - 10
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
28889 Mite Head headmite 5% Wiki