Young Banderling

ID 939
Name Young Banderling
Creature Type Banderling
Code banderlingyoung
Level 8
Tier 1
XP 1000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 30 68% 48% 64% 68% 76% 64% 79% 69%
Chest 40 66% 47% 64% 66% 70% 64% 74% 63%
Abdomen 40 66% 47% 64% 66% 70% 64% 74% 63%
Upper Arm 30 68% 48% 64% 68% 76% 64% 79% 69%
Lower Arm 30 68% 48% 64% 68% 76% 64% 79% 69%
Hand 30 68% 48% 64% 68% 76% 64% 79% 69%
Upper Leg 30 68% 48% 64% 68% 76% 64% 79% 69%
Lower Leg 30 68% 48% 64% 68% 76% 64% 79% 69%
Foot 30 68% 48% 64% 68% 76% 64% 79% 69%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 32 68% 48% 64% 68% 75% 64% 78% 68%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 110    
Endurance 65    
Coordination 90    
Quickness 60    
Focus 30    
Self 30    
Health 43 Regen/sec 0
Stamina 75 Regen/sec 1
Mana 31 Regen/sec 0.4

Skills

Melee Defense 65
Missile Defense 60
Sword 77
Magic Defense 12
Jump 170
Run 110
Light Weapons 77
Finesse Weapons 60
Missile Weapons 55

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1.25 - 5
Foot Bludgeon 1.25 - 5

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
309 Club club 38% Bludgeon 5 - 10 Wiki
325 Kasrullah kasrullah 17% Bludgeon 5 - 10 Wiki
348 Spear spear 13% Pierce 2.5 - 10 Wiki
308 Budiaq budiaq 12% Pierce 2.5 - 10 Wiki
303 Hand Axe axehand 9% Slash 5.5 - 11 Wiki
342 Shou-ono shouono 8% Slash 5.5 - 11 Wiki
357 Tungi tungi 8% Slash 5.5 - 11 Wiki
338 Quarter Staff quarterstaff 4% Bludgeon 2.8 - 8 Wiki
322 Jo jo 3% Bludgeon 3.5 - 7 Wiki
333 Nabut nabut 3% Bludgeon 3.5 - 7 Wiki
320 Javelin javelin 1% Pierce 7.5 - 10 Wiki
310 Throwing Club clubthrowing 1% Bludgeon 7.5 - 10 Wiki
317 Djarid djarid 1% Pierce 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7825 Brown Beans cacaobeans 3% Wiki