Banderling Raider

ID 938
Name Banderling Raider
Creature Type Banderling
Code banderlingraider
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 50 60% 41% 58% 60% 66% 58% 69% 57%
Chest 50 60% 41% 58% 60% 66% 58% 69% 57%
Abdomen 50 60% 41% 58% 60% 66% 58% 69% 57%
Upper Arm 50 60% 41% 58% 60% 66% 58% 69% 57%
Lower Arm 45 61% 41% 59% 61% 68% 59% 71% 60%
Hand 45 61% 41% 59% 61% 68% 59% 71% 60%
Upper Leg 45 61% 41% 59% 61% 68% 59% 71% 60%
Lower Leg 45 61% 41% 59% 61% 68% 59% 71% 60%
Foot 45 61% 41% 59% 61% 68% 59% 71% 60%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 47 61% 41% 59% 61% 67% 59% 70% 59%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 90    
Coordination 115    
Quickness 60    
Focus 30    
Self 30    
Health 70 Regen/sec 0
Stamina 160 Regen/sec 1
Mana 38 Regen/sec 0.4

Skills

Melee Defense 98
Missile Defense 115
Sword 132
Magic Defense 46
Jump 183
Run 130
Light Weapons 132
Finesse Weapons 108
Missile Weapons 83

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2.5 - 10
Foot Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
332 Morning Star morningstar 20% Bludgeon 5 - 10 Wiki
356 Tofun tofun 10% Bludgeon 5 - 10 Wiki
344 Silifi silifi 10% Slash 5.5 - 11 Wiki
342 Shou-ono shouono 10% Slash 5.5 - 11 Wiki
301 Battle Axe axebattle 10% Slash 5.5 - 11 Wiki
331 Mace mace 10% Bludgeon 5 - 10 Wiki
313 Dabus dabus 10% Bludgeon 5 - 10 Wiki
309 Club club 8% Bludgeon 5 - 10 Wiki
325 Kasrullah kasrullah 7% Bludgeon 5 - 10 Wiki
304 Throwing Axe axethrowing 1% Slash 9 - 12 Wiki
310 Throwing Club clubthrowing 1% Bludgeon 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 3% Wiki
7825 Brown Beans cacaobeans 3% Wiki