Banderling Guard

ID 937
Name Banderling Guard
Creature Type Banderling
Code banderlingguard
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 46% 29% 45% 46% 51% 45% 55% 43%
Chest 80 49% 30% 46% 49% 54% 46% 58% 45%
Abdomen 80 49% 30% 46% 49% 54% 46% 58% 45%
Upper Arm 70 51% 32% 48% 51% 58% 48% 61% 49%
Lower Arm 70 51% 32% 48% 51% 58% 48% 61% 49%
Hand 70 51% 32% 48% 51% 58% 48% 61% 49%
Upper Leg 70 51% 32% 48% 51% 58% 48% 61% 49%
Lower Leg 70 51% 32% 48% 51% 58% 48% 61% 49%
Foot 70 51% 32% 48% 51% 58% 48% 61% 49%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 74 50% 31% 47% 50% 56% 47% 60% 47%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 120    
Endurance 90    
Coordination 92    
Quickness 60    
Focus 30    
Self 30    
Health 73 Regen/sec 0
Stamina 135 Regen/sec 1
Mana 35 Regen/sec 0.4

Skills

Melee Defense 131
Missile Defense 135
Sword 131
Magic Defense 56
Jump 176
Run 125
Light Weapons 131
Finesse Weapons 111
Missile Weapons 76

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2 - 8
Foot Bludgeon 2 - 8

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
332 Morning Star morningstar 20% Bludgeon 5 - 10 Wiki
356 Tofun tofun 10% Bludgeon 5 - 10 Wiki
344 Silifi silifi 10% Slash 5.5 - 11 Wiki
342 Shou-ono shouono 10% Slash 5.5 - 11 Wiki
301 Battle Axe axebattle 10% Slash 5.5 - 11 Wiki
331 Mace mace 10% Bludgeon 5 - 10 Wiki
313 Dabus dabus 10% Bludgeon 5 - 10 Wiki
309 Club club 8% Bludgeon 5 - 10 Wiki
325 Kasrullah kasrullah 7% Bludgeon 5 - 10 Wiki
304 Throwing Axe axethrowing 1% Slash 9 - 12 Wiki
310 Throwing Club clubthrowing 1% Bludgeon 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7825 Brown Beans cacaobeans 3% Wiki