Guardian Golem

ID 9048
Name Guardian Golem
Creature Type Golem
Code golemdiamondguard
Level 308
Tier Not Set
XP 27417
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 6% 16% 12% 9% 9% 9% 9% 16%
Chest 350 6% 16% 12% 9% 9% 9% 9% 16%
Abdomen 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Hand 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Foot 350 6% 16% 12% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 6% 16% 12% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
33% 100% 67% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
0% 0% 0%

Attributes

Strength 360    
Endurance 350    
Coordination 250    
Quickness 250    
Focus 250    
Self 250    
Health 575 Regen/sec 0.2
Stamina 501 Regen/sec 0.1
Mana 451 Regen/sec 0.4

Skills

Melee Defense 297
Missile Defense 320
Unarmed Combat 373
Arcane Lore 383
Magic Defense 275
Deception 100
Jump 315
Run 260
Creature Enchantment 425
Life Magic 425
War Magic 425

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
68 Shock Wave V 2.08% Wiki
69 Shock Wave VI 2.08% Wiki
1053 Bludgeoning Vulnerability Other VI 2.05% Wiki
1396 Clumsiness Other VI 2.05% Wiki
1327 Imperil Other VI 2.05% Wiki
234 Vulnerability Other VI 2.05% Wiki
1343 Weakness Other VI 2.05% Wiki
1787 Halo of Frost 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
1876 Purge All Magic Self 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 22.5 - 90
Foot Bludgeon 22.5 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9105 Trunk Key keysasalia 100% Wiki
7338 Diamond Heart golemheartdiamond 15% Wiki
12689 Diamond Powder powderdiamond 4% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki