Virindi Master

ID 8869
Name Virindi Master
Creature Type Virindi
Code virindimasterwalllicker
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 120 36% 36% 36% 22% 36% 36% 22% 36%
Chest 120 36% 36% 36% 22% 36% 36% 22% 36%
Abdomen 120 36% 36% 36% 22% 36% 36% 22% 36%
Upper Arm 100 40% 40% 40% 24% 40% 40% 24% 40%
Lower Arm 100 40% 40% 40% 24% 40% 40% 24% 40%
Hand 100 40% 40% 40% 24% 40% 40% 24% 40%
Tail 100 40% 40% 40% 24% 40% 40% 24% 40%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 109 38% 38% 38% 23% 38% 38% 23% 38%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 50% 100% 100% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 30    
Endurance 150    
Coordination 180    
Quickness 220    
Focus 250    
Self 250    
Health 145 Regen/sec 0.1
Stamina 150 Regen/sec 0.1
Mana 550 Regen/sec 0.4

Skills

Melee Defense 238
Missile Defense 280
Arcane Lore 313
Magic Defense 191
Deception 130
Run 300
Creature Enchantment 255
Life Magic 255
War Magic 255
Light Weapons 220

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1053 Bludgeoning Vulnerability Other VI 2.09% Wiki
1160 Heal Self V 2.09% Wiki
1242 Drain Health Other VI 2.03% Wiki
249 Invulnerability Self VI 2.03% Wiki
1295 Mana to Health Self VI 2.03% Wiki
1669 Stamina to Health Self VI 2.03% Wiki
1681 Stamina to Mana Self VI 2.03% Wiki
1265 Drain Mana Other VI 2.02% Wiki
1200 Enfeeble Other VI 2.02% Wiki
1372 Frailty Other VI 2.02% Wiki
1176 Harm Other VI 2.02% Wiki
285 Magic Yield Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
701 Arcane Benightedness Other VI 2.01% Wiki
199 Exhaustion Other VI 2.01% Wiki
176 Fester Other VI 2.01% Wiki
1327 Imperil Other VI 2.01% Wiki
279 Magic Resistance Self VI 2.01% Wiki
677 Mana Conversion Ineptitude Other VI 2.01% Wiki
223 Mana Depletion Other VI 2.01% Wiki
234 Vulnerability Other VI 2.01% Wiki
1343 Weakness Other VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8154 Broken Virindi Mask maskvirindibroken 5% Wiki
3696 Blue Jewel virindijewelblue 1.3% Wiki
41470 Purple Jewel ace41470-purplejewel 1.3% Wiki
3697 Red Jewel virindijewelred 1.3% Wiki
3698 White Jewel virindijewelwhite 1.3% Wiki
7604 Yellow Jewel virindijewelyellow 1.3% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki