The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part
Base AL
Slash
Bludgeon
Pierce
Cold
Fire
Acid
Electric
Nether
Head
225
15%
10%
12%
22%
51%
60%
33%
23%
Chest
265
13%
9%
11%
19%
46%
55%
30%
20%
Abdomen
265
13%
9%
11%
19%
46%
55%
30%
20%
Upper Arm
265
13%
9%
11%
19%
46%
55%
30%
20%
Lower Arm
265
13%
9%
11%
19%
46%
55%
30%
20%
Hand
265
13%
9%
11%
19%
46%
55%
30%
20%
Upper Leg
265
13%
9%
11%
19%
46%
55%
30%
20%
Lower Leg
265
13%
9%
11%
19%
46%
55%
30%
20%
Foot
265
13%
9%
11%
19%
46%
55%
30%
20%
Base AL
Slash
Bludgeon
Pierce
Cold
Fire
Acid
Electric
Nether
Average
261
13%
9%
11%
19%
47%
56%
30%
20%
Effective Magical Damage
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash
Bludgeon
Pierce
Cold
Fire
Acid
Electric
Nether
60%
40%
50%
80%
120%
120%
100%
Missing
Drain Resistance
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health
Drain Stamina
Drain Mana
100%
100%
100%
Attributes
Strength
230
Endurance
240
Coordination
230
Quickness
200
Focus
100
Self
100
Health
400
Regen/sec
0.4
Stamina
400
Regen/sec
1
Mana
100
Regen/sec
0.2
Skills
Melee Defense
396
Missile Defense
284
Magic Defense
188
Run
220
Life Magic
200
War Magic
200
Light Weapons
450
Missile Weapons
365
Spell Book
This is the set of spells the creature has a chance to cast during each cast attempt.
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part
Damage Type
Amount
Hand
Bludgeon
1 - 4
Foot
Bludgeon
2 - 8
Special Properties
No special properties found
Wielded Treasure / Weapons / Armor
This is the probability that a creature will have these wielded items.