| ID | 87530 |
|---|---|
| Name | Summoning Chamber Adept |
| Creature Type | ViamontianKnight |
| Code | ace87530-summoningchamberadept |
| Level | 135 |
| Tier | 6 |
| XP | 250000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Chest | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Abdomen | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Upper Arm | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Lower Arm | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Hand | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Upper Leg | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Lower Leg | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Foot | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 500 | 8% | 11% | 8% | 11% | 17% | 11% | 17% | 12% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 80% | 90% | 80% | 90% | 120% | 90% | 120% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 245 | ||
|---|---|---|---|
| Endurance | 185 | ||
| Coordination | 285 | ||
| Quickness | 295 | ||
| Focus | 445 | ||
| Self | 445 | ||
| Health | 513 | Regen/sec | 0 |
| Stamina | 560 | Regen/sec | 0.6 |
| Mana | 820 | Regen/sec | 0.2 |
| Melee Defense | 523 |
|---|---|
| Missile Defense | 536 |
| Magic Defense | 477 |
| War Magic | 411 |
| Light Weapons | 527 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 2140 | Alset's Coil | 2.03% | Wiki |
| 2122 | Disintegration | 2.03% | Wiki |
| 2136 | Icy Torment | 2.03% | Wiki |
| 2128 | Ilservian's Flame | 2.03% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Bludgeon | 84 - 140 |
| Foot | Bludgeon | 84 - 140 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 32989 | Ring of the Summoning Adepts | ace32989-ringofthesummoningadepts | 100% | Wiki |
| 28614 | Vestiri Robe with Hood | robeviamontianhood | 14.3% | Wiki |