Chalicmere Legion Commander

ID 8543
Name Chalicmere Legion Commander
Creature Type Skeleton
Code skeletongreatgeneral
Level 136
Tier Not Set
XP 15000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 35% 60% 17% 23% 42% 29% 24% 43%
Chest 80 37% 63% 17% 23% 45% 30% 25% 45%
Abdomen 80 37% 63% 17% 23% 45% 30% 25% 45%
Upper Arm 60 41% 69% 19% 25% 51% 33% 28% 53%
Lower Arm 50 43% 73% 20% 25% 55% 34% 29% 57%
Hand 60 41% 69% 19% 25% 51% 33% 28% 53%
Upper Leg 65 40% 67% 19% 24% 49% 32% 27% 51%
Lower Leg 65 40% 67% 19% 24% 49% 32% 27% 51%
Foot 75 38% 64% 18% 24% 46% 31% 26% 47%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 69 39% 66% 18% 24% 48% 32% 27% 49%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 90% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 275    
Endurance 264    
Coordination 308    
Quickness 330    
Focus 275    
Self 275    
Health 330 Regen/sec 0
Stamina 429 Regen/sec 0.1
Mana 385 Regen/sec 0.4

Skills

Axe 348
Bow 308
Crossbow 407
Dagger 466
Mace 348
Melee Defense 389
Missile Defense 381
Spear 348
Staff 348
Sword 348
Unarmed Combat 348
Arcane Lore 312
Magic Defense 299
Deception 132
Creature Enchantment 358
Life Magic 358
War Magic 358

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1240 Drain Health Other IV 2.08% Wiki
1444 Bafflement Other VI 2.07% Wiki
1396 Clumsiness Other VI 2.07% Wiki
1343 Weakness Other VI 2.07% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 1.25 - 5

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
15430 Deadly Acid Arrow arrowdeadlyacid 100% Acid 18.2 - 26 Wiki
23734 Yumi yumimonsterhigh 50% Wiki
23684 Kite Shield shieldkitemonsterhigh 50% 40 Wiki
23688 Acid Spear spearacidmonsterhigh 25% Acid 11 - 22 Wiki
23722 Acid Yari yariacidmonsterhigh 25% Acid 11.5 - 23 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8520 Broken Silver Key catacombkeya 100% Wiki