ID | 8470 |
---|---|
Name | Sulthis Eye Stalk |
Creature Type | Slithis |
Code | sulthiseyestalk |
Level | 95 |
Tier | 5 |
XP | 26942 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 250 | 23% | 11% | 18% | 11% | 23% | 18% | 7% | 21% |
Tentacle | 260 | 22% | 11% | 17% | 11% | 22% | 17% | 7% | 20% |
Upper Tentacle | 260 | 22% | 11% | 17% | 11% | 22% | 17% | 7% | 20% |
Lower Tentacle | 280 | 21% | 10% | 16% | 10% | 21% | 16% | 7% | 19% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 263 | 22% | 11% | 17% | 11% | 22% | 17% | 7% | 20% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
86% | 25% | 58% | 25% | 86% | 58% | 13% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 200 | ||
---|---|---|---|
Endurance | 220 | ||
Coordination | 200 | ||
Quickness | 240 | ||
Focus | 220 | ||
Self | 275 | ||
Health | 310 | Regen/sec | 0.1 |
Stamina | 370 | Regen/sec | 0.1 |
Mana | 475 | Regen/sec | 0.4 |
Melee Defense | 407 |
---|---|
Missile Defense | 448 |
Thrown Weapon | 250 |
Unarmed Combat | 373 |
Arcane Lore | 263 |
Magic Defense | 286 |
Deception | 190 |
Creature Enchantment | 314 |
Life Magic | 314 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1175 | Harm Other V | 2.15% | Wiki |
1311 | Armor Self V | 2.03% | Wiki |
1264 | Drain Mana Other V | 2.03% | Wiki |
1467 | Feeblemind Other V | 2.03% | Wiki |
175 | Fester Other V | 2.03% | Wiki |
1241 | Drain Health Other V | 2.02% | Wiki |
1160 | Heal Self V | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Electric | 12.5 - 50 |
Lower Tentacle | Bludgeon | 2.5 - 10 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |
4804 | Slithis Spine | slithisspine | 0% | Wiki |