| ID | 8468 |
|---|---|
| Name | Sulthis Tendril |
| Creature Type | Slithis |
| Code | sulthistendril |
| Level | 85 |
| Tier | 3 |
| XP | 20885 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 210 | 26% | 17% | 17% | 13% | 26% | 17% | 13% | 24% |
| Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
| Upper Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
| Lower Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 218 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 86% | 42% | 42% | 25% | 86% | 42% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 200 | ||
|---|---|---|---|
| Endurance | 190 | ||
| Coordination | 280 | ||
| Quickness | 280 | ||
| Focus | 200 | ||
| Self | 200 | ||
| Health | 195 | Regen/sec | 0.1 |
| Stamina | 340 | Regen/sec | 0.1 |
| Mana | 400 | Regen/sec | 0.4 |
| Melee Defense | 367 |
|---|---|
| Missile Defense | 427 |
| Thrown Weapon | 240 |
| Unarmed Combat | 360 |
| Arcane Lore | 207 |
| Magic Defense | 267 |
| Deception | 140 |
| Creature Enchantment | 240 |
| Life Magic | 240 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1174 | Harm Other IV | 2.1% | Wiki |
| 1310 | Armor Self IV | 2.02% | Wiki |
| 1263 | Drain Mana Other IV | 2.02% | Wiki |
| 1466 | Feeblemind Other IV | 2.02% | Wiki |
| 174 | Fester Other IV | 2.02% | Wiki |
| 1159 | Heal Self IV | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Slash | 10 - 40 |
| Lower Tentacle | Bludgeon | 2.5 - 10 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 4804 | Slithis Spine | slithisspine | 0% | Wiki |