ID | 8468 |
---|---|
Name | Sulthis Tendril |
Creature Type | Slithis |
Code | sulthistendril |
Level | 85 |
Tier | 3 |
XP | 20885 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 210 | 26% | 17% | 17% | 13% | 26% | 17% | 13% | 24% |
Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
Upper Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
Lower Tentacle | 220 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 218 | 25% | 17% | 17% | 13% | 25% | 17% | 13% | 23% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
86% | 42% | 42% | 25% | 86% | 42% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 200 | ||
---|---|---|---|
Endurance | 190 | ||
Coordination | 280 | ||
Quickness | 280 | ||
Focus | 200 | ||
Self | 200 | ||
Health | 195 | Regen/sec | 0.1 |
Stamina | 340 | Regen/sec | 0.1 |
Mana | 400 | Regen/sec | 0.4 |
Melee Defense | 367 |
---|---|
Missile Defense | 427 |
Thrown Weapon | 240 |
Unarmed Combat | 360 |
Arcane Lore | 207 |
Magic Defense | 267 |
Deception | 140 |
Creature Enchantment | 240 |
Life Magic | 240 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1174 | Harm Other IV | 2.1% | Wiki |
1310 | Armor Self IV | 2.02% | Wiki |
1263 | Drain Mana Other IV | 2.02% | Wiki |
1466 | Feeblemind Other IV | 2.02% | Wiki |
174 | Fester Other IV | 2.02% | Wiki |
1159 | Heal Self IV | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Slash | 10 - 40 |
Lower Tentacle | Bludgeon | 2.5 - 10 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
4804 | Slithis Spine | slithisspine | 0% | Wiki |