ID | 8467 |
---|---|
Name | Dread Idol |
Creature Type | Idol |
Code | idoldread |
Level | 80 |
Tier | 3 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 1500 | 13% | 9% | 6% | 1% | 13% | 3% | 6% | 4% |
Chest | 1500 | 13% | 9% | 6% | 1% | 13% | 3% | 6% | 4% |
Abdomen | 1500 | 13% | 9% | 6% | 1% | 13% | 3% | 6% | 4% |
Hand | 1500 | 13% | 9% | 6% | 1% | 13% | 3% | 6% | 4% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 1500 | 13% | 9% | 6% | 1% | 13% | 3% | 6% | 4% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 67% | 50% | 10% | 100% | 20% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 220 | ||
---|---|---|---|
Endurance | 300 | ||
Coordination | 180 | ||
Quickness | 80 | ||
Focus | 140 | ||
Self | 240 | ||
Health | 375 | Regen/sec | 0.2 |
Stamina | 450 | Regen/sec | 0.1 |
Mana | 440 | Regen/sec | 0.5 |
Melee Defense | 357 |
---|---|
Missile Defense | 432 |
Arcane Lore | 297 |
Magic Defense | 269 |
Deception | 100 |
Creature Enchantment | 195 |
Life Magic | 195 |
War Magic | 195 |
Light Weapons | 343 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
72 | Frost Bolt IV | 2.03% | Wiki |
1240 | Drain Health Other IV | 2.02% | Wiki |
1466 | Feeblemind Other IV | 2.02% | Wiki |
626 | Life Magic Ineptitude Other IV | 2.02% | Wiki |
283 | Magic Yield Other IV | 2.02% | Wiki |
1418 | Slowness Other IV | 2.02% | Wiki |
232 | Vulnerability Other IV | 2.02% | Wiki |
608 | Life Magic Mastery Self IV | 2.01% | Wiki |
277 | Magic Resistance Self IV | 2.01% | Wiki |
656 | Mana Conversion Mastery Self IV | 2.01% | Wiki |
152 | Blade Volley IV | 2% | Wiki |
144 | Flame Volley IV | 2% | Wiki |
148 | Force Volley IV | 2% | Wiki |
136 | Frost Volley IV | 2% | Wiki |
140 | Lightning Volley IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Bludgeon | 8.75 - 35 |
Chest | Bludgeon | 8.75 - 35 |
Abdomen | Bludgeon | 8.75 - 35 |
Hand | Bludgeon | 8.75 - 35 |
Breath | Fire | 10 - 40 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
8425 | Idol Gem | gemidol | 10% | Wiki |
45876 | Scarlet Red Letter | ace45876-scarletredletter | 3% | Wiki |
45875 | Lucky Gold Letter | ace45875-luckygoldletter | 1% | Wiki |