ID | 8466 |
---|---|
Name | Idol |
Creature Type | Idol |
Code | idol |
Level | 30 |
Tier | 2 |
XP | 5000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 900 | 20% | 13% | 10% | 2% | 20% | 4% | 10% | 7% |
Chest | 900 | 20% | 13% | 10% | 2% | 20% | 4% | 10% | 7% |
Abdomen | 900 | 20% | 13% | 10% | 2% | 20% | 4% | 10% | 7% |
Hand | 900 | 20% | 13% | 10% | 2% | 20% | 4% | 10% | 7% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 900 | 20% | 13% | 10% | 2% | 20% | 4% | 10% | 7% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 67% | 50% | 10% | 100% | 20% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 180 | ||
---|---|---|---|
Endurance | 200 | ||
Coordination | 130 | ||
Quickness | 40 | ||
Focus | 100 | ||
Self | 190 | ||
Health | 170 | Regen/sec | 0.2 |
Stamina | 270 | Regen/sec | 0.1 |
Mana | 260 | Regen/sec | 0.5 |
Melee Defense | 192 |
---|---|
Missile Defense | 234 |
Arcane Lore | 153 |
Magic Defense | 131 |
Deception | 80 |
Creature Enchantment | 153 |
Life Magic | 153 |
War Magic | 153 |
Light Weapons | 163 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
7 | Harm Other I | 2.2% | Wiki |
1172 | Harm Other II | 2.06% | Wiki |
281 | Magic Yield Other II | 2.06% | Wiki |
275 | Magic Resistance Self II | 2.04% | Wiki |
1238 | Drain Health Other II | 2.02% | Wiki |
1157 | Heal Self II | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Bludgeon | 3.75 - 15 |
Chest | Bludgeon | 3.75 - 15 |
Abdomen | Bludgeon | 3.75 - 15 |
Hand | Bludgeon | 3.75 - 15 |
Breath | Fire | 5 - 20 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
8425 | Idol Gem | gemidol | 5% | Wiki |