Mosswart Soul Trapper

ID 8430
Name Mosswart Soul Trapper
Creature Type Mosswart
Code mosswartsoultrapper
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 180 27% 32% 32% 23% 48% 20% 35% 27%
Chest 175 27% 32% 32% 23% 49% 20% 35% 28%
Abdomen 175 27% 32% 32% 23% 49% 20% 35% 28%
Upper Arm 175 27% 32% 32% 23% 49% 20% 35% 28%
Lower Arm 175 27% 32% 32% 23% 49% 20% 35% 28%
Hand 175 27% 32% 32% 23% 49% 20% 35% 28%
Upper Leg 170 28% 33% 33% 23% 50% 21% 36% 28%
Lower Leg 170 28% 33% 33% 23% 50% 21% 36% 28%
Foot 170 28% 33% 33% 23% 50% 21% 36% 28%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 174 27% 32% 32% 23% 49% 20% 35% 28%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
55% 80% 80% 38% 100% 80% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 150    
Endurance 140    
Coordination 120    
Quickness 135    
Focus 115    
Self 105    
Health 142 Regen/sec 0.1
Stamina 250 Regen/sec 1
Mana 235 Regen/sec 0.4

Skills

Melee Defense 205
Missile Defense 281
Arcane Lore 238
Magic Defense 146
Deception 100
Run 175
Creature Enchantment 125
Life Magic 125
War Magic 125
Heavy Weapons 230
Light Weapons 230
Finesse Weapons 235
Missile Weapons 180

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1393 Clumsiness Other III 2.13% Wiki
1105 Fire Vulnerability Other III 2.13% Wiki
1324 Imperil Other III 2.13% Wiki
1086 Lightning Vulnerability Other III 2.13% Wiki
1340 Weakness Other III 2.13% Wiki
1158 Heal Self III 2.04% Wiki
1002 Leaden Feet Other III 2.04% Wiki
1197 Enfeeble Other III 2.03% Wiki
196 Exhaustion Other III 2.03% Wiki
1798 Flame Streak III 2.03% Wiki
1816 Lightning Streak III 2.03% Wiki
282 Magic Yield Other III 2.03% Wiki
1309 Armor Self III 2.01% Wiki
246 Invulnerability Self III 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23731 Yari yarimonsterlow 40% Pierce 7 - 14 Wiki
23697 Spear spearmonsterlow 35% Pierce 6.5 - 13 Wiki
23701 Tachi tachidrudgelow 25% Slash/Pierce 8 - 16 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 25% Wiki
7825 Brown Beans cacaobeans 5% Wiki
15767 Ruined Amulet of the Heart amuletruinedlife 2% Wiki