Mosswart Idolator

ID 8428
Name Mosswart Idolator
Creature Type Mosswart
Code mosswartidolater
Level 30
Tier 2
XP 5000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 130 33% 39% 39% 29% 56% 25% 42% 34%
Chest 125 34% 40% 40% 29% 57% 26% 43% 35%
Abdomen 125 34% 40% 40% 29% 57% 26% 43% 35%
Upper Arm 125 34% 40% 40% 29% 57% 26% 43% 35%
Lower Arm 125 34% 40% 40% 29% 57% 26% 43% 35%
Hand 125 34% 40% 40% 29% 57% 26% 43% 35%
Upper Leg 125 34% 40% 40% 29% 57% 26% 43% 35%
Lower Leg 125 34% 40% 40% 29% 57% 26% 43% 35%
Foot 120 35% 41% 41% 30% 58% 27% 44% 36%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 125 34% 40% 40% 29% 57% 26% 43% 35%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
55% 80% 80% 38% 100% 80% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 120    
Coordination 80    
Quickness 95    
Focus 75    
Self 65    
Health 115 Regen/sec 0.1
Stamina 205 Regen/sec 1
Mana 125 Regen/sec 0.4

Skills

Melee Defense 148
Missile Defense 125
Arcane Lore 195
Magic Defense 160
Deception 100
Run 135
Life Magic 85
War Magic 85
Heavy Weapons 195
Light Weapons 195
Finesse Weapons 183
Missile Weapons 165

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1104 Fire Vulnerability Other II 2.13% Wiki
1323 Imperil Other II 2.13% Wiki
1085 Lightning Vulnerability Other II 2.13% Wiki
1152 Piercing Vulnerability Other II 2.13% Wiki
1157 Heal Self II 2.04% Wiki
1797 Flame Streak II 2.03% Wiki
1815 Lightning Streak II 2.03% Wiki
1308 Armor Self II 2.01% Wiki
1090 Fire Protection Self II 2.01% Wiki
1067 Lightning Protection Self II 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2.5 - 10
Foot Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
362 Yari yari 40% Pierce 2.5 - 10 Wiki
348 Spear spear 20% Pierce 2.5 - 10 Wiki
308 Budiaq budiaq 10% Pierce 2.5 - 10 Wiki
339 Scimitar scimitar 10% Slash/Pierce 5 - 10 Wiki
340 Shamshir shamshir 10% Slash/Pierce 5 - 10 Wiki
353 Tachi tachi 10% Slash/Pierce 5 - 10 Wiki
320 Javelin javelin 5% Pierce 7.5 - 10 Wiki
317 Djarid djarid 5% Pierce 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 25% Wiki
7825 Brown Beans cacaobeans 5% Wiki
15773 Ruined Amulet of the Arm amuletruinedwar 2% Wiki