Suspicious Scarecrow

ID 8272
Name Suspicious Scarecrow
Creature Type Scarecrow
Code scarecrowsuspicious
Level 9
Tier 1
XP 390
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 45 62% 49% 49% 49% 68% 49% 62% 60%
Chest 40 64% 49% 49% 49% 70% 49% 64% 63%
Abdomen 45 62% 49% 49% 49% 68% 49% 62% 60%
Upper Arm 45 62% 49% 49% 49% 68% 49% 62% 60%
Lower Arm 45 62% 49% 49% 49% 68% 49% 62% 60%
Hand 45 62% 49% 49% 49% 68% 49% 62% 60%
Upper Leg 45 62% 49% 49% 49% 68% 49% 62% 60%
Lower Leg 45 62% 49% 49% 49% 68% 49% 62% 60%
Foot 45 62% 49% 49% 49% 68% 49% 62% 60%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 44 62% 49% 49% 49% 68% 49% 62% 60%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 52% 52% 52% 100% 52% 90% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 70    
Endurance 75    
Coordination 80    
Quickness 80    
Focus 35    
Self 40    
Health 68 Regen/sec 0.1
Stamina 225 Regen/sec 0.1
Mana 140 Regen/sec 0.4

Skills

Melee Defense 87
Missile Defense 66
Unarmed Combat 85
Arcane Lore 72
Magic Defense 45
Deception 30
Run 170
Creature Enchantment 41
Life Magic 41
War Magic 41

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
7 Harm Other I 2.05% Wiki
6 Heal Self I 2.02% Wiki
1260 Drain Mana Other I 2.01% Wiki
1195 Enfeeble Other I 2.01% Wiki
194 Exhaustion Other I 2.01% Wiki
171 Fester Other I 2.01% Wiki
24 Armor Self I 2.01% Wiki
1090 Fire Protection Self II 2.01% Wiki
18 Invulnerability Self I 2.01% Wiki
1237 Drain Health Other I 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1.75 - 7
Foot Bludgeon 1.75 - 7

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8232 Pumpkin pumpkin 20% Wiki
8232 Pumpkin pumpkin 10% Wiki
28876 Scarecrow Legs legscarecrow 5% Wiki
8395 Jack o' Lantern jackolantern 0% Wiki