Banderling Captain

ID 8258
Name Banderling Captain
Creature Type Banderling
Code banderlingcaptaincamp
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 45% 27% 43% 45% 51% 43% 55% 43%
Chest 80 48% 29% 45% 48% 54% 45% 58% 45%
Abdomen 80 48% 29% 45% 48% 54% 45% 58% 45%
Upper Arm 70 50% 30% 46% 50% 58% 46% 61% 49%
Lower Arm 70 50% 30% 46% 50% 58% 46% 61% 49%
Hand 70 50% 30% 46% 50% 58% 46% 61% 49%
Upper Leg 70 50% 30% 46% 50% 58% 46% 61% 49%
Lower Leg 70 50% 30% 46% 50% 58% 46% 61% 49%
Foot 70 50% 30% 46% 50% 58% 46% 61% 49%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 74 49% 29% 45% 49% 56% 45% 60% 47%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 120    
Endurance 80    
Coordination 105    
Quickness 60    
Focus 45    
Self 45    
Health 65 Regen/sec 0
Stamina 150 Regen/sec 1
Mana 53 Regen/sec 0.4

Skills

Melee Defense 105
Missile Defense 125
Arcane Lore 65
Magic Defense 64
Deception 40
Jump 193
Run 120
Creature Enchantment 58
Life Magic 58
War Magic 58
Heavy Weapons 135
Light Weapons 135
Finesse Weapons 115
Missile Weapons 73

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
81 Flame Bolt II 2.02% Wiki
65 Shock Wave II 2.02% Wiki
93 Whirling Blade II 2.02% Wiki
6 Heal Self I 2.01% Wiki
18 Invulnerability Self I 2.01% Wiki
15 Vulnerability Other I 2.01% Wiki
64 Shock Wave I 2.01% Wiki
94 Whirling Blade III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3 - 12
Foot Bludgeon 3 - 12

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
301 Battle Axe axebattle 15% Slash 5.5 - 11 Wiki
332 Morning Star morningstar 15% Bludgeon 5 - 10 Wiki
356 Tofun tofun 10% Bludgeon 5 - 10 Wiki
344 Silifi silifi 10% Slash 5.5 - 11 Wiki
342 Shou-ono shouono 10% Slash 5.5 - 11 Wiki
313 Dabus dabus 10% Bludgeon 5 - 10 Wiki
331 Mace mace 10% Bludgeon 5 - 10 Wiki
325 Kasrullah kasrullah 5% Bludgeon 5 - 10 Wiki
309 Club club 5% Bludgeon 5 - 10 Wiki
322 Jo jo 3% Bludgeon 3.5 - 7 Wiki
333 Nabut nabut 3% Bludgeon 3.5 - 7 Wiki
310 Throwing Club clubthrowing 1% Bludgeon 7.5 - 10 Wiki
304 Throwing Axe axethrowing 1% Slash 9 - 12 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8259 Banderling Orders notebanderlingwanga 50% Wiki
7825 Brown Beans cacaobeans 3% Wiki