ID | 8054 |
---|---|
Name | Shadow Sprite |
Creature Type | Shadow |
Code | shadowspritetufa |
Level | 2 |
Tier | Not Set |
XP | 25 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 10 | 87% | 84% | 81% | 46% | 87% | 64% | 81% | 87% |
Torso | 10 | 87% | 84% | 81% | 46% | 87% | 64% | 81% | 87% |
Tail | 10 | 87% | 84% | 81% | 46% | 87% | 64% | 81% | 87% |
Wings | 5 | 93% | 87% | 83% | 48% | 93% | 64% | 83% | 93% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 9 | 89% | 85% | 82% | 47% | 89% | 64% | 82% | 89% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 90% | 85% | 50% | 100% | 65% | 85% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 15 | ||
---|---|---|---|
Endurance | 30 | ||
Coordination | 25 | ||
Quickness | 20 | ||
Focus | 20 | ||
Self | 5 | ||
Health | 15 | Regen/sec | 0.1 |
Stamina | 130 | Regen/sec | 0.2 |
Mana | 55 | Regen/sec | 0.4 |
Melee Defense | 35 |
---|---|
Missile Defense | 59 |
Unarmed Combat | 43 |
Arcane Lore | 27 |
Magic Defense | 53 |
Deception | 5 |
Run | 40 |
Creature Enchantment | 26 |
Life Magic | 26 |
War Magic | 26 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
28 | Frost Bolt I | 2.02% | Wiki |
75 | Lightning Bolt I | 2.02% | Wiki |
1237 | Drain Health Other I | 2.01% | Wiki |
1260 | Drain Mana Other I | 2.01% | Wiki |
1249 | Drain Stamina Other I | 2.01% | Wiki |
1302 | Mana to Stamina Other I | 2.01% | Wiki |
1658 | Stamina to Health Other I | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Pierce | 2.5 - 5 |
Tail | Slash | 1.25 - 5 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6060 | Dark Speck | shardshadowspeck | 0.2% | Wiki |