Fragment

ID 8014
Name Fragment
Creature Type Crystal
Code crystalfragmentnew
Level 40
Tier 2
XP 7000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 100 40% 40% 40% 23% INF% 6% 40% 40%
Front Leg 100 40% 40% 40% 23% INF% 6% 40% 40%
Front Foot 100 40% 40% 40% 23% INF% 6% 40% 40%
Rear Leg 100 40% 40% 40% 23% INF% 6% 40% 40%
Rear Foot 100 40% 40% 40% 23% INF% 6% 40% 40%
Torso 100 40% 40% 40% 23% INF% 6% 40% 40%
Tail 100 40% 40% 40% 23% INF% 6% 40% 40%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 100 40% 40% 40% 23% INF% 6% 40% 40%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 90    
Endurance 90    
Coordination 130    
Quickness 100    
Focus 90    
Self 150    
Health 65 Regen/sec 0.1
Stamina 190 Regen/sec 1
Mana 450 Regen/sec 0.4

Skills

Melee Defense 212
Missile Defense 201
Magic Defense 139
Deception 100
Run 110
Creature Enchantment 145
Life Magic 145
War Magic 145
Light Weapons 173

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
81 Flame Bolt II 2.12% Wiki
1238 Drain Health Other II 2.04% Wiki
1104 Fire Vulnerability Other II 2.04% Wiki
1172 Harm Other II 2.04% Wiki
624 Life Magic Ineptitude Other II 2.04% Wiki
281 Magic Yield Other II 2.04% Wiki
1416 Slowness Other II 2.04% Wiki
1308 Armor Self II 2.04% Wiki
1158 Heal Self III 2.04% Wiki
606 Life Magic Mastery Self II 2.03% Wiki
276 Magic Resistance Self III 2.03% Wiki
655 Mana Conversion Mastery Self III 2.03% Wiki
167 Regeneration Self III 2.03% Wiki
82 Flame Bolt III 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 2.5 - 10
Front Leg Bludgeon 10 - 10
Front Foot Bludgeon 2.5 - 10
Rear Leg Bludgeon 10 - 10
Rear Foot Bludgeon 2.5 - 10
Torso Bludgeon 10 - 10
Tail Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
20860 Herald Stamp stampsymbol7 3% Wiki
6055 Cracked Shard shardcrystalcracked 2% Wiki
6057 Tiny Shard shardcrystaltiny 2% Wiki