Dual Fragment

ID 8012
Name Dual Fragment
Creature Type Crystal
Code crystaldualfragmentnew
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 150 31% 31% 31% 18% INF% 4% 31% 31%
Front Leg 150 31% 31% 31% 18% INF% 4% 31% 31%
Front Foot 150 31% 31% 31% 18% INF% 4% 31% 31%
Rear Leg 150 31% 31% 31% 18% INF% 4% 31% 31%
Rear Foot 150 31% 31% 31% 18% INF% 4% 31% 31%
Torso 150 31% 31% 31% 18% INF% 4% 31% 31%
Tail 150 31% 31% 31% 18% INF% 4% 31% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 150 31% 31% 31% 18% INF% 4% 31% 31%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 140    
Endurance 140    
Coordination 150    
Quickness 160    
Focus 150    
Self 220    
Health 110 Regen/sec 0.1
Stamina 440 Regen/sec 1
Mana 720 Regen/sec 0.4

Skills

Melee Defense 365
Missile Defense 390
Magic Defense 255
Deception 100
Run 170
Creature Enchantment 198
Life Magic 198
War Magic 198
Light Weapons 337

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.12% Wiki
1240 Drain Health Other IV 2.04% Wiki
1106 Fire Vulnerability Other IV 2.04% Wiki
1174 Harm Other IV 2.04% Wiki
626 Life Magic Ineptitude Other IV 2.04% Wiki
283 Magic Yield Other IV 2.04% Wiki
1419 Slowness Other V 2.04% Wiki
1309 Armor Self III 2.04% Wiki
1158 Heal Self III 2.04% Wiki
608 Life Magic Mastery Self IV 2.03% Wiki
277 Magic Resistance Self IV 2.03% Wiki
656 Mana Conversion Mastery Self IV 2.03% Wiki
168 Regeneration Self IV 2.03% Wiki
84 Flame Bolt V 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 6.25 - 25
Front Leg Bludgeon 25 - 25
Front Foot Bludgeon 6.25 - 25
Rear Leg Bludgeon 25 - 25
Rear Foot Bludgeon 6.25 - 25
Torso Bludgeon 25 - 25
Tail Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
20860 Herald Stamp stampsymbol7 4% Wiki
45876 Scarlet Red Letter ace45876-scarletredletter 3% Wiki
6056 Small Shard shardcrystalsmall 2% Wiki
45875 Lucky Gold Letter ace45875-luckygoldletter 1% Wiki