Master Vivimancer

ID 80032
Name Master Vivimancer
Creature Type ViamontianKnight
Code ace80032-mastervivimancer
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 544 7% 10% 7% 10% 15% 10% 16% 11%
Chest 544 7% 10% 7% 10% 15% 10% 16% 11%
Abdomen 544 7% 10% 7% 10% 15% 10% 16% 11%
Upper Arm 544 7% 10% 7% 10% 15% 10% 16% 11%
Lower Arm 544 7% 10% 7% 10% 15% 10% 16% 11%
Hand 544 7% 10% 7% 10% 15% 10% 16% 11%
Upper Leg 544 7% 10% 7% 10% 15% 10% 16% 11%
Lower Leg 544 7% 10% 7% 10% 15% 10% 16% 11%
Foot 544 7% 10% 7% 10% 15% 10% 16% 11%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 544 7% 10% 7% 10% 15% 10% 16% 11%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 90% 80% 90% 115% 90% 120% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 240    
Endurance 180    
Coordination 280    
Quickness 290    
Focus 440    
Self 440    
Health 510 Regen/sec 0
Stamina 530 Regen/sec 0.6
Mana 790 Regen/sec 0.2

Skills

Melee Defense 460
Missile Defense 394
Magic Defense 376
Deception 50
Creature Enchantment 445
Life Magic 445
War Magic 445
Light Weapons 433
Missile Weapons 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
526 Acid Vulnerability Other VI 2.02% Wiki
2140 Alset's Coil 2.02% Wiki
1621 Blood Loather VI 2.02% Wiki
1065 Cold Vulnerability Other VI 2.02% Wiki
574 Creature Enchantment Ineptitude Other VI 2.02% Wiki
2122 Disintegration 2.02% Wiki
1108 Fire Vulnerability Other VI 2.02% Wiki
2136 Icy Torment 2.02% Wiki
2128 Ilservian's Flame 2.02% Wiki
1327 Imperil Other VI 2.02% Wiki
1633 Leaden Weapon VI 2.02% Wiki
628 Life Magic Ineptitude Other VI 2.02% Wiki
1089 Lightning Vulnerability Other VI 2.02% Wiki
652 War Magic Ineptitude Other VI 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 75 - 125
Foot Bludgeon 75 - 125

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
80036 Baton ace80036-baton 100% Wiki
28614 Vestiri Robe with Hood robeviamontianhood 46.4% Wiki
28632 Diforsa Gauntlets gauntletsdiforsa 0% Wiki