ID | 7988 |
---|---|
Name | Sephal Niffis |
Creature Type | Niffis |
Code | niffissephal |
Level | 67 |
Tier | 3 |
XP | 12774 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 270 | 20% | 11% | 11% | 18% | 11% | 18% | 11% | 20% |
Torso | 260 | 20% | 11% | 11% | 19% | 11% | 19% | 11% | 20% |
Wings | 230 | 22% | 12% | 12% | 21% | 12% | 21% | 12% | 22% |
Upper Tentacle | 240 | 22% | 12% | 12% | 20% | 12% | 20% | 12% | 22% |
Lower Tentacle | 230 | 22% | 12% | 12% | 21% | 12% | 21% | 12% | 22% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 246 | 21% | 12% | 12% | 20% | 12% | 20% | 12% | 21% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 50% | 50% | 91% | 50% | 91% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
85% | 85% | 85% |
Strength | 220 | ||
---|---|---|---|
Endurance | 220 | ||
Coordination | 210 | ||
Quickness | 180 | ||
Focus | 170 | ||
Self | 220 | ||
Health | 180 | Regen/sec | 0.1 |
Stamina | 220 | Regen/sec | 0.6 |
Mana | 520 | Regen/sec | 0.2 |
Melee Defense | 280 |
---|---|
Missile Defense | 358 |
Unarmed Combat | 293 |
Arcane Lore | 307 |
Magic Defense | 216 |
Deception | 50 |
Creature Enchantment | 176 |
Life Magic | 176 |
War Magic | 176 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1441 | Bafflement Other III | 2.04% | Wiki |
1393 | Clumsiness Other III | 2.04% | Wiki |
1465 | Feeblemind Other III | 2.04% | Wiki |
1369 | Frailty Other III | 2.04% | Wiki |
1417 | Slowness Other III | 2.04% | Wiki |
1340 | Weakness Other III | 2.04% | Wiki |
1158 | Heal Self III | 2.01% | Wiki |
1239 | Drain Health Other III | 2.01% | Wiki |
1262 | Drain Mana Other III | 2.01% | Wiki |
1251 | Drain Stamina Other III | 2.01% | Wiki |
517 | Acid Protection Self III | 2% | Wiki |
1309 | Armor Self III | 2% | Wiki |
1032 | Cold Protection Self III | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Bludgeon | 10 - 40 |
Lower Tentacle | Bludgeon | 10 - 40 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
10703 | Niffis Shell | niffisshelllarge | 3% | Wiki |