Bane Grievver

ID 7983
Name Bane Grievver
Creature Type Grievver
Code grievverbane
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 340 25% 12% 20% 9% 9% 9% 9% 16%
Torso 320 26% 12% 21% 9% 9% 9% 9% 17%
Arm 330 25% 12% 20% 9% 9% 9% 9% 17%
Leg 340 25% 12% 20% 9% 9% 9% 9% 16%
Claw 340 25% 12% 20% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 334 25% 12% 20% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 67% 90% 25% 25% 25% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
60% 60% 60%

Attributes

Strength 220    
Endurance 130    
Coordination 170    
Quickness 220    
Focus 110    
Self 160    
Health 465 Regen/sec 0.2
Stamina 380 Regen/sec 0.6
Mana 360 Regen/sec 0.2

Skills

Melee Defense 412
Missile Defense 453
Arcane Lore 257
Magic Defense 304
Deception 150
Creature Enchantment 243
Life Magic 243
War Magic 243
Light Weapons 385

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
63 Acid Stream VI 2.03% Wiki
80 Lightning Bolt VI 2.03% Wiki
1444 Bafflement Other VI 2.02% Wiki
1396 Clumsiness Other VI 2.02% Wiki
1468 Feeblemind Other VI 2.02% Wiki
1372 Frailty Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
1343 Weakness Other VI 2.02% Wiki
1242 Drain Health Other VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
1312 Armor Self VI 2% Wiki
1114 Blade Protection Self VI 2% Wiki
279 Magic Resistance Self VI 2% Wiki
1138 Piercing Protection Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Arm Pierce 45 - 90
Claw Pierce 22.5 - 90
Breath Acid 45 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9098 Vial of Organic Acid vialorganicacid 5% Wiki
8021 Shendolain Key keyshendolain 3% Wiki
20856 Bael'Zharon Stamp stampsymbol3 1% Wiki