Harrower Grievver

ID 7981
Name Harrower Grievver
Creature Type Grievver
Code grievverharrower
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 280 28% 14% 23% 10% 10% 10% 10% 19%
Torso 260 30% 14% 24% 11% 11% 11% 11% 20%
Arm 270 29% 14% 23% 11% 11% 11% 11% 20%
Leg 280 28% 14% 23% 10% 10% 10% 10% 19%
Claw 280 28% 14% 23% 10% 10% 10% 10% 19%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 274 29% 14% 23% 10% 10% 10% 10% 19%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 67% 90% 25% 25% 25% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
75% 75% 75%

Attributes

Strength 210    
Endurance 120    
Coordination 160    
Quickness 210    
Focus 100    
Self 150    
Health 380 Regen/sec 0.2
Stamina 340 Regen/sec 0.6
Mana 320 Regen/sec 0.2

Skills

Melee Defense 389
Missile Defense 429
Arcane Lore 203
Magic Defense 291
Deception 100
Creature Enchantment 233
Life Magic 233
War Magic 233
Light Weapons 363

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
62 Acid Stream V 2.02% Wiki
79 Lightning Bolt V 2.02% Wiki
1443 Bafflement Other V 2.02% Wiki
1395 Clumsiness Other V 2.02% Wiki
1467 Feeblemind Other V 2.02% Wiki
1371 Frailty Other V 2.02% Wiki
1419 Slowness Other V 2.02% Wiki
1342 Weakness Other V 2.02% Wiki
1241 Drain Health Other V 2.01% Wiki
1160 Heal Self V 2.01% Wiki
1311 Armor Self V 2% Wiki
1113 Blade Protection Self V 2% Wiki
278 Magic Resistance Self V 2% Wiki
1137 Piercing Protection Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Arm Pierce 42.5 - 85
Claw Pierce 21.25 - 85
Breath Acid 42.5 - 85

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9098 Vial of Organic Acid vialorganicacid 5% Wiki
8021 Shendolain Key keyshendolain 3% Wiki