ID | 7981 |
---|---|
Name | Harrower Grievver |
Creature Type | Grievver |
Code | grievverharrower |
Level | 100 |
Tier | 5 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 280 | 28% | 14% | 23% | 10% | 10% | 10% | 10% | 19% |
Torso | 260 | 30% | 14% | 24% | 11% | 11% | 11% | 11% | 20% |
Arm | 270 | 29% | 14% | 23% | 11% | 11% | 11% | 11% | 20% |
Leg | 280 | 28% | 14% | 23% | 10% | 10% | 10% | 10% | 19% |
Claw | 280 | 28% | 14% | 23% | 10% | 10% | 10% | 10% | 19% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 274 | 29% | 14% | 23% | 10% | 10% | 10% | 10% | 19% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 67% | 90% | 25% | 25% | 25% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
75% | 75% | 75% |
Strength | 210 | ||
---|---|---|---|
Endurance | 120 | ||
Coordination | 160 | ||
Quickness | 210 | ||
Focus | 100 | ||
Self | 150 | ||
Health | 380 | Regen/sec | 0.2 |
Stamina | 340 | Regen/sec | 0.6 |
Mana | 320 | Regen/sec | 0.2 |
Melee Defense | 389 |
---|---|
Missile Defense | 429 |
Arcane Lore | 203 |
Magic Defense | 291 |
Deception | 100 |
Creature Enchantment | 233 |
Life Magic | 233 |
War Magic | 233 |
Light Weapons | 363 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
62 | Acid Stream V | 2.02% | Wiki |
79 | Lightning Bolt V | 2.02% | Wiki |
1443 | Bafflement Other V | 2.02% | Wiki |
1395 | Clumsiness Other V | 2.02% | Wiki |
1467 | Feeblemind Other V | 2.02% | Wiki |
1371 | Frailty Other V | 2.02% | Wiki |
1419 | Slowness Other V | 2.02% | Wiki |
1342 | Weakness Other V | 2.02% | Wiki |
1241 | Drain Health Other V | 2.01% | Wiki |
1160 | Heal Self V | 2.01% | Wiki |
1311 | Armor Self V | 2% | Wiki |
1113 | Blade Protection Self V | 2% | Wiki |
278 | Magic Resistance Self V | 2% | Wiki |
1137 | Piercing Protection Self V | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Arm | Pierce | 42.5 - 85 |
Claw | Pierce | 21.25 - 85 |
Breath | Acid | 42.5 - 85 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
9098 | Vial of Organic Acid | vialorganicacid | 5% | Wiki |
8021 | Shendolain Key | keyshendolain | 3% | Wiki |