ID | 7979 |
---|---|
Name | Virulent Grievver |
Creature Type | Grievver |
Code | grievvervirulent |
Level | 50 |
Tier | 2 |
XP | 10000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 190 | 37% | 19% | 30% | 15% | 15% | 15% | 15% | 26% |
Torso | 170 | 40% | 20% | 33% | 15% | 15% | 15% | 15% | 28% |
Arm | 180 | 38% | 20% | 31% | 15% | 15% | 15% | 15% | 27% |
Leg | 190 | 37% | 19% | 30% | 15% | 15% | 15% | 15% | 26% |
Claw | 190 | 37% | 19% | 30% | 15% | 15% | 15% | 15% | 26% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 184 | 38% | 19% | 31% | 15% | 15% | 15% | 15% | 27% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 67% | 90% | 25% | 25% | 25% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
85% | 85% | 85% |
Strength | 160 | ||
---|---|---|---|
Endurance | 90 | ||
Coordination | 130 | ||
Quickness | 160 | ||
Focus | 70 | ||
Self | 120 | ||
Health | 140 | Regen/sec | 0.1 |
Stamina | 170 | Regen/sec | 0.6 |
Mana | 195 | Regen/sec | 0.2 |
Melee Defense | 187 |
---|---|
Missile Defense | 243 |
Arcane Lore | 153 |
Magic Defense | 227 |
Deception | 50 |
Creature Enchantment | 148 |
Life Magic | 148 |
War Magic | 148 |
Light Weapons | 207 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
60 | Acid Stream III | 2.02% | Wiki |
77 | Lightning Bolt III | 2.02% | Wiki |
1441 | Bafflement Other III | 2.02% | Wiki |
1393 | Clumsiness Other III | 2.02% | Wiki |
1465 | Feeblemind Other III | 2.02% | Wiki |
1369 | Frailty Other III | 2.02% | Wiki |
1417 | Slowness Other III | 2.02% | Wiki |
1340 | Weakness Other III | 2.02% | Wiki |
1239 | Drain Health Other III | 2.01% | Wiki |
1158 | Heal Self III | 2.01% | Wiki |
1309 | Armor Self III | 2% | Wiki |
1111 | Blade Protection Self III | 2% | Wiki |
276 | Magic Resistance Self III | 2% | Wiki |
1135 | Piercing Protection Self III | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Arm | Pierce | 20 - 40 |
Claw | Pierce | 10 - 40 |
Breath | Acid | 20 - 40 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
19476 | Grievver Tibia | grievvervirulenttibia | 3% | Wiki |
9098 | Vial of Organic Acid | vialorganicacid | 3% | Wiki |
15765 | Ruined Amulet of Finesse Weapons | amuletruineddagger | 2% | Wiki |