Virulent Grievver

ID 7979
Name Virulent Grievver
Creature Type Grievver
Code grievvervirulent
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 190 37% 19% 30% 15% 15% 15% 15% 26%
Torso 170 40% 20% 33% 15% 15% 15% 15% 28%
Arm 180 38% 20% 31% 15% 15% 15% 15% 27%
Leg 190 37% 19% 30% 15% 15% 15% 15% 26%
Claw 190 37% 19% 30% 15% 15% 15% 15% 26%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 184 38% 19% 31% 15% 15% 15% 15% 27%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 67% 90% 25% 25% 25% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
85% 85% 85%

Attributes

Strength 160    
Endurance 90    
Coordination 130    
Quickness 160    
Focus 70    
Self 120    
Health 140 Regen/sec 0.1
Stamina 170 Regen/sec 0.6
Mana 195 Regen/sec 0.2

Skills

Melee Defense 187
Missile Defense 243
Arcane Lore 153
Magic Defense 227
Deception 50
Creature Enchantment 148
Life Magic 148
War Magic 148
Light Weapons 207

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
60 Acid Stream III 2.02% Wiki
77 Lightning Bolt III 2.02% Wiki
1441 Bafflement Other III 2.02% Wiki
1393 Clumsiness Other III 2.02% Wiki
1465 Feeblemind Other III 2.02% Wiki
1369 Frailty Other III 2.02% Wiki
1417 Slowness Other III 2.02% Wiki
1340 Weakness Other III 2.02% Wiki
1239 Drain Health Other III 2.01% Wiki
1158 Heal Self III 2.01% Wiki
1309 Armor Self III 2% Wiki
1111 Blade Protection Self III 2% Wiki
276 Magic Resistance Self III 2% Wiki
1135 Piercing Protection Self III 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Arm Pierce 20 - 40
Claw Pierce 10 - 40
Breath Acid 20 - 40

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
19476 Grievver Tibia grievvervirulenttibia 3% Wiki
9098 Vial of Organic Acid vialorganicacid 3% Wiki
15765 Ruined Amulet of Finesse Weapons amuletruineddagger 2% Wiki