Ember

ID 7607
Name Ember
Creature Type FireElemental
Code fireelementalember
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 140 16% 16% 16% 21% INF% 11% 12% 32%
Chest 140 16% 16% 16% 21% INF% 11% 12% 32%
Abdomen 140 16% 16% 16% 21% INF% 11% 12% 32%
Upper Arm 140 16% 16% 16% 21% INF% 11% 12% 32%
Lower Arm 140 16% 16% 16% 21% INF% 11% 12% 32%
Hand 140 16% 16% 16% 21% INF% 11% 12% 32%
Upper Leg 140 16% 16% 16% 21% INF% 11% 12% 32%
Lower Leg 140 16% 16% 16% 21% INF% 11% 12% 32%
Foot 140 16% 16% 16% 21% INF% 11% 12% 32%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 140 16% 16% 16% 21% INF% 11% 12% 32%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 65% Missing 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 120    
Endurance 140    
Coordination 140    
Quickness 140    
Focus 140    
Self 160    
Health 220 Regen/sec 0.2
Stamina 340 Regen/sec 0.1
Mana 360 Regen/sec 0.4

Skills

Melee Defense 282
Missile Defense 356
Arcane Lore 187
Magic Defense 243
Deception 180
Run 235
Creature Enchantment 180
Life Magic 180
War Magic 180
Light Weapons 217
Missile Weapons 270

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.08% Wiki
1442 Bafflement Other IV 2.03% Wiki
1106 Fire Vulnerability Other IV 2.03% Wiki
1325 Imperil Other IV 2.03% Wiki
1418 Slowness Other IV 2.03% Wiki
1310 Armor Self IV 2% Wiki
1033 Cold Protection Self IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1159 Heal Self IV 2% Wiki
277 Magic Resistance Self IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Fire 5 - 20
Foot Fire 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 2% Wiki
5709 Ball of fire balloffire 0% Wiki