ID | 7607 |
---|---|
Name | Ember |
Creature Type | FireElemental |
Code | fireelementalember |
Level | 80 |
Tier | 3 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Chest | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Abdomen | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Upper Arm | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Lower Arm | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Hand | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Upper Leg | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Lower Leg | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Foot | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 140 | 16% | 16% | 16% | 21% | INF% | 11% | 12% | 32% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
45% | 45% | 45% | 65% | Missing | 30% | 30% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 120 | ||
---|---|---|---|
Endurance | 140 | ||
Coordination | 140 | ||
Quickness | 140 | ||
Focus | 140 | ||
Self | 160 | ||
Health | 220 | Regen/sec | 0.2 |
Stamina | 340 | Regen/sec | 0.1 |
Mana | 360 | Regen/sec | 0.4 |
Melee Defense | 282 |
---|---|
Missile Defense | 356 |
Arcane Lore | 187 |
Magic Defense | 243 |
Deception | 180 |
Run | 235 |
Creature Enchantment | 180 |
Life Magic | 180 |
War Magic | 180 |
Light Weapons | 217 |
Missile Weapons | 270 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
83 | Flame Bolt IV | 2.08% | Wiki |
1442 | Bafflement Other IV | 2.03% | Wiki |
1106 | Fire Vulnerability Other IV | 2.03% | Wiki |
1325 | Imperil Other IV | 2.03% | Wiki |
1418 | Slowness Other IV | 2.03% | Wiki |
1310 | Armor Self IV | 2% | Wiki |
1033 | Cold Protection Self IV | 2% | Wiki |
1240 | Drain Health Other IV | 2% | Wiki |
1159 | Heal Self IV | 2% | Wiki |
277 | Magic Resistance Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Fire | 5 - 20 |
Foot | Fire | 6.25 - 25 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |
5709 | Ball of fire | balloffire | 0% | Wiki |