Relic Watchman

ID 7372
Name Relic Watchman
Creature Type Skeleton
Code relicbonesportal
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 8% 23% 3% 5% 16% 7% 7% 21%
Chest 250 8% 23% 3% 5% 16% 7% 7% 21%
Abdomen 250 8% 23% 3% 5% 16% 7% 7% 21%
Upper Arm 250 8% 23% 3% 5% 16% 7% 7% 21%
Lower Arm 250 8% 23% 3% 5% 16% 7% 7% 21%
Hand 250 8% 23% 3% 5% 16% 7% 7% 21%
Upper Leg 250 8% 23% 3% 5% 16% 7% 7% 21%
Lower Leg 250 8% 23% 3% 5% 16% 7% 7% 21%
Foot 250 8% 23% 3% 5% 16% 7% 7% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 8% 23% 3% 5% 16% 7% 7% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 100% 20% 30% 70% 40% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 125    
Endurance 135    
Coordination 175    
Quickness 180    
Focus 165    
Self 175    
Health 443 Regen/sec 0
Stamina 535 Regen/sec 0.1
Mana 295 Regen/sec 0.4

Skills

Melee Defense 311
Missile Defense 405
Magic Defense 257
Deception 100
Life Magic 234
Heavy Weapons 323
Light Weapons 323
Finesse Weapons 338
Missile Weapons 303

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1241 Drain Health Other V 2% Wiki
1160 Heal Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 35 - 140
Foot Bludgeon 40 - 160

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
5305 Greater Fire Arrow arrowgreaterfire 100% Fire 10.5 - 14 Wiki
23736 Yumi yumimonstermid 50% Wiki
23686 Kite Shield shieldkitemonstermid 50% 30 Wiki
23708 Fire Tachi tachifiredrudgemid 50% Fire 14 - 28 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
28056 Ring of the Watchman ringwatchmannew 100% Wiki
3687 Skeleton's Skull skull 10% Wiki