Banderling Enforcer

ID 7346
Name Banderling Enforcer
Creature Type Banderling
Code banderlingenforcer
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 320 24% 14% 26% 24% 22% 26% 21% 17%
Chest 320 24% 14% 26% 24% 22% 26% 21% 17%
Abdomen 320 24% 14% 26% 24% 22% 26% 21% 17%
Upper Arm 320 24% 14% 26% 24% 22% 26% 21% 17%
Lower Arm 320 24% 14% 26% 24% 22% 26% 21% 17%
Hand 320 24% 14% 26% 24% 22% 26% 21% 17%
Upper Leg 320 24% 14% 26% 24% 22% 26% 21% 17%
Lower Leg 320 24% 14% 26% 24% 22% 26% 21% 17%
Foot 320 24% 14% 26% 24% 22% 26% 21% 17%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 320 24% 14% 26% 24% 22% 26% 21% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 108% 65% 132% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 175    
Coordination 185    
Quickness 180    
Focus 100    
Self 100    
Health 413 Regen/sec 0.1
Stamina 675 Regen/sec 1
Mana 300 Regen/sec 0.4

Skills

Melee Defense 382
Missile Defense 453
Unarmed Combat 428
Arcane Lore 233
Magic Defense 254
Deception 40
Jump 233
Run 220
Creature Enchantment 155
Life Magic 155
War Magic 155

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1064 Cold Vulnerability Other V 2.13% Wiki
1326 Imperil Other V 2.13% Wiki
1395 Clumsiness Other V 2.08% Wiki
1419 Slowness Other V 2.08% Wiki
1342 Weakness Other V 2.08% Wiki
73 Frost Bolt V 2.05% Wiki
1241 Drain Health Other V 2.01% Wiki
1160 Heal Self V 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 16.25 - 65
Foot Bludgeon 16.25 - 65

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 5% Wiki
30913 Halaetan Magic Page 8 carloloreviamontianmages008 5% Wiki
7825 Brown Beans cacaobeans 3% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki