ID | 7346 |
---|---|
Name | Banderling Enforcer |
Creature Type | Banderling |
Code | banderlingenforcer |
Level | 100 |
Tier | 4 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Chest | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Abdomen | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Upper Arm | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Lower Arm | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Hand | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Upper Leg | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Lower Leg | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Foot | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
76% | 50% | 65% | 76% | 108% | 65% | 132% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 200 | ||
---|---|---|---|
Endurance | 175 | ||
Coordination | 185 | ||
Quickness | 180 | ||
Focus | 100 | ||
Self | 100 | ||
Health | 413 | Regen/sec | 0.1 |
Stamina | 675 | Regen/sec | 1 |
Mana | 300 | Regen/sec | 0.4 |
Melee Defense | 382 |
---|---|
Missile Defense | 453 |
Unarmed Combat | 428 |
Arcane Lore | 233 |
Magic Defense | 254 |
Deception | 40 |
Jump | 233 |
Run | 220 |
Creature Enchantment | 155 |
Life Magic | 155 |
War Magic | 155 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1064 | Cold Vulnerability Other V | 2.13% | Wiki |
1326 | Imperil Other V | 2.13% | Wiki |
1395 | Clumsiness Other V | 2.08% | Wiki |
1419 | Slowness Other V | 2.08% | Wiki |
1342 | Weakness Other V | 2.08% | Wiki |
73 | Frost Bolt V | 2.05% | Wiki |
1241 | Drain Health Other V | 2.01% | Wiki |
1160 | Heal Self V | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 16.25 - 65 |
Foot | Bludgeon | 16.25 - 65 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
3693 | Banderling Scalp | banderlingscalp | 5% | Wiki |
30913 | Halaetan Magic Page 8 | carloloreviamontianmages008 | 5% | Wiki |
7825 | Brown Beans | cacaobeans | 3% | Wiki |
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |