Banderling Striker

ID 7345
Name Banderling Striker
Creature Type Banderling
Code banderlingstriker
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 260 27% 17% 29% 27% 25% 29% 25% 20%
Chest 260 27% 17% 29% 27% 25% 29% 25% 20%
Abdomen 260 27% 17% 29% 27% 25% 29% 25% 20%
Upper Arm 240 29% 17% 31% 29% 27% 31% 27% 22%
Lower Arm 240 29% 17% 31% 29% 27% 31% 27% 22%
Hand 240 29% 17% 31% 29% 27% 31% 27% 22%
Upper Leg 240 29% 17% 31% 29% 27% 31% 27% 22%
Lower Leg 240 29% 17% 31% 29% 27% 31% 27% 22%
Foot 240 29% 17% 31% 29% 27% 31% 27% 22%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 247 28% 17% 30% 28% 26% 30% 26% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 108% 65% 132% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 170    
Endurance 150    
Coordination 165    
Quickness 100    
Focus 60    
Self 60    
Health 165 Regen/sec 0.1
Stamina 290 Regen/sec 1
Mana 60 Regen/sec 0.4

Skills

Melee Defense 250
Missile Defense 313
Arcane Lore 170
Magic Defense 122
Deception 40
Jump 208
Run 140
Creature Enchantment 35
Life Magic 35
War Magic 35
Light Weapons 202
Missile Weapons 168

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1050 Bludgeoning Vulnerability Other III 2.15% Wiki
1324 Imperil Other III 2.15% Wiki
1393 Clumsiness Other III 2.08% Wiki
66 Shock Wave III 2.08% Wiki
1417 Slowness Other III 2.08% Wiki
1340 Weakness Other III 2.08% Wiki
1239 Drain Health Other III 2.01% Wiki
1158 Heal Self III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 5% Wiki
7825 Brown Beans cacaobeans 3% Wiki
15762 Ruined Amulet of Missile Weapons amuletruinedbow 2% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki