Skeleton Bone Knight

ID 7334
Name Skeleton Bone Knight
Creature Type Skeleton
Code skeletonboneknight
Level 60
Tier 2
XP 17500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 120 35% 53% 19% 28% 36% 32% 25% 36%
Chest 120 35% 53% 19% 28% 36% 32% 25% 36%
Abdomen 120 35% 53% 19% 28% 36% 32% 25% 36%
Upper Arm 120 35% 53% 19% 28% 36% 32% 25% 36%
Lower Arm 120 35% 53% 19% 28% 36% 32% 25% 36%
Hand 120 35% 53% 19% 28% 36% 32% 25% 36%
Upper Leg 120 35% 53% 19% 28% 36% 32% 25% 36%
Lower Leg 120 35% 53% 19% 28% 36% 32% 25% 36%
Foot 130 34% 51% 19% 27% 35% 32% 24% 34%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 121 35% 53% 19% 28% 36% 32% 25% 36%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 90% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 105    
Endurance 105    
Coordination 145    
Quickness 150    
Focus 125    
Self 145    
Health 198 Regen/sec 0
Stamina 285 Regen/sec 0.1
Mana 265 Regen/sec 0.4

Skills

Melee Defense 218
Missile Defense 324
Arcane Lore 242
Magic Defense 199
Deception 120
Creature Enchantment 143
Life Magic 143
War Magic 143
Heavy Weapons 223
Light Weapons 223
Finesse Weapons 238
Missile Weapons 223

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1239 Drain Health Other III 2.08% Wiki
523 Acid Vulnerability Other III 2.07% Wiki
1324 Imperil Other III 2.07% Wiki
1417 Slowness Other III 2.07% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 1.25 - 5

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
4181 Acid Arrow arrowacid 100% Acid 6.75 - 9 Wiki
23735 Yumi yumimonsterlow 50% Wiki
23685 Kite Shield shieldkitemonsterlow 50% 120 Wiki
23689 Acid Spear spearacidmonsterlow 25% Acid 6.5 - 13 Wiki
23723 Acid Yari yariacidmonsterlow 25% Acid 7 - 14 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3687 Skeleton's Skull skull 10% Wiki
6876 Sturdy Iron Key keychesthigh 3% Wiki
9310 A Large Mnemosyne pyramidgreenlarge 2% Wiki
22100 Skull Stamp stampsymbolskull 2% Wiki