Banderling Mangler

ID 7333
Name Banderling Mangler
Creature Type Banderling
Code banderlingmangler
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 22% 13% 25% 22% 21% 25% 24% 16%
Chest 350 22% 13% 25% 22% 21% 25% 24% 16%
Abdomen 350 22% 13% 25% 22% 21% 25% 24% 16%
Upper Arm 350 22% 13% 25% 22% 21% 25% 24% 16%
Lower Arm 350 22% 13% 25% 22% 21% 25% 24% 16%
Hand 350 22% 13% 25% 22% 21% 25% 24% 16%
Upper Leg 350 22% 13% 25% 22% 21% 25% 24% 16%
Lower Leg 350 22% 13% 25% 22% 21% 25% 24% 16%
Foot 350 22% 13% 25% 22% 21% 25% 24% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 22% 13% 25% 22% 21% 25% 24% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 175    
Coordination 185    
Quickness 180    
Focus 100    
Self 100    
Health 413 Regen/sec 0.1
Stamina 675 Regen/sec 1
Mana 300 Regen/sec 0.4

Skills

Melee Defense 297
Missile Defense 363
Arcane Lore 233
Magic Defense 254
Deception 150
Jump 233
Run 220
Creature Enchantment 170
Life Magic 170
War Magic 170
Heavy Weapons 288
Light Weapons 288
Missile Weapons 193

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1106 Fire Vulnerability Other IV 2.12% Wiki
1325 Imperil Other IV 2.12% Wiki
72 Frost Bolt IV 2.03% Wiki
1310 Armor Self IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1092 Fire Protection Self IV 2% Wiki
1159 Heal Self IV 2% Wiki
1069 Lightning Protection Self IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23663 Frost Throwing Club clubthrowingfrostbanderlingmid 50% Cold 14.85 - 27 Wiki
23648 Club clubbanderlingfrostmid 50% Cold 11 - 22 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 5% Wiki