| ID | 7331 |
|---|---|
| Name | Banderling Enforcer |
| Creature Type | Banderling |
| Code | banderlinghunter |
| Level | 100 |
| Tier | 4 |
| XP | 80000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Chest | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Abdomen | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Upper Arm | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Lower Arm | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Hand | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Upper Leg | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Lower Leg | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Foot | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 320 | 24% | 14% | 26% | 24% | 22% | 26% | 21% | 17% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 76% | 50% | 65% | 76% | 108% | 65% | 132% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 200 | ||
|---|---|---|---|
| Endurance | 175 | ||
| Coordination | 185 | ||
| Quickness | 180 | ||
| Focus | 100 | ||
| Self | 100 | ||
| Health | 413 | Regen/sec | 0.1 |
| Stamina | 675 | Regen/sec | 1 |
| Mana | 300 | Regen/sec | 0.4 |
| Melee Defense | 482 |
|---|---|
| Missile Defense | 483 |
| Arcane Lore | 233 |
| Magic Defense | 254 |
| Deception | 40 |
| Jump | 233 |
| Run | 220 |
| Creature Enchantment | 155 |
| Life Magic | 155 |
| War Magic | 155 |
| Light Weapons | 428 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1064 | Cold Vulnerability Other V | 2.13% | Wiki |
| 1326 | Imperil Other V | 2.13% | Wiki |
| 1395 | Clumsiness Other V | 2.08% | Wiki |
| 1419 | Slowness Other V | 2.08% | Wiki |
| 1342 | Weakness Other V | 2.08% | Wiki |
| 73 | Frost Bolt V | 2.05% | Wiki |
| 1241 | Drain Health Other V | 2.01% | Wiki |
| 1160 | Heal Self V | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Bludgeon | 3.75 - 15 |
| Foot | Bludgeon | 3.75 - 15 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 3693 | Banderling Scalp | banderlingscalp | 2% | Wiki |
| 6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |