ID | 72993 |
---|---|
Name | Mosswart Director |
Creature Type | Mosswart |
Code | ace72993-mosswartdirector |
Level | 220 |
Tier | 7 |
XP | 1400000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Chest | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Abdomen | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Upper Arm | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Lower Arm | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Hand | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Upper Leg | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Lower Leg | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Foot | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 340 | 23% | 22% | 22% | 26% | 33% | 26% | 22% | 16% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
55% | 80% | 80% | 38% | 100% | 30% | 100% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 340 | ||
---|---|---|---|
Endurance | 300 | ||
Coordination | 320 | ||
Quickness | 320 | ||
Focus | 110 | ||
Self | 110 | ||
Health | 6000 | Regen/sec | 0.1 |
Stamina | 4105 | Regen/sec | 1 |
Mana | 2810 | Regen/sec | 0.4 |
Melee Defense | 633 |
---|---|
Missile Defense | 588 |
Magic Defense | 351 |
Run | 370 |
Life Magic | 345 |
War Magic | 365 |
Heavy Weapons | 650 |
Light Weapons | 650 |
Finesse Weapons | 643 |
Missile Weapons | 590 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
2122 | Disintegration | 2.05% | Wiki |
2136 | Icy Torment | 2.05% | Wiki |
2168 | Gelidite's Gift | 2.03% | Wiki |
2162 | Olthoi's Gift | 2.03% | Wiki |
2074 | Gossamer Flesh | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 100 - 400 |
Foot | Bludgeon | 100 - 400 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
32123 | Acid Spear | ace32123-acidspear | 50% | Wiki |
32124 | Frost Spear | ace32124-frostspear | 50% | Wiki |