Fire

ID 72760
Name Fire
Creature Type FireElemental
Code ace72760-fire
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 220 12% 12% 12% 15% INF% 8% 9% 23%
Chest 220 12% 12% 12% 15% INF% 8% 9% 23%
Abdomen 220 12% 12% 12% 15% INF% 8% 9% 23%
Upper Arm 220 12% 12% 12% 15% INF% 8% 9% 23%
Lower Arm 220 12% 12% 12% 15% INF% 8% 9% 23%
Hand 220 12% 12% 12% 15% INF% 8% 9% 23%
Upper Leg 220 12% 12% 12% 15% INF% 8% 9% 23%
Lower Leg 220 12% 12% 12% 15% INF% 8% 9% 23%
Foot 220 12% 12% 12% 15% INF% 8% 9% 23%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 220 12% 12% 12% 15% INF% 8% 9% 23%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 65% Missing 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 200    
Coordination 200    
Quickness 200    
Focus 300    
Self 300    
Health 200 Regen/sec 0.2
Stamina 400 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 468
Missile Defense 500
Magic Defense 346
Creature Enchantment 330
Life Magic 330
War Magic 330
Light Weapons 413
Missile Weapons 280

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
266 Defenselessness Other V 2.02% Wiki
1107 Fire Vulnerability Other V 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1160 Heal Self V 2.01% Wiki
1311 Armor Self V 2.01% Wiki
1034 Cold Protection Self V 2.01% Wiki
1241 Drain Health Other V 2.01% Wiki
278 Magic Resistance Self V 2.01% Wiki
169 Regeneration Self V 2.01% Wiki
84 Flame Bolt V 2% Wiki
145 Flame Volley V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Fire 20 - 80
Foot Fire 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
5709 Ball of fire balloffire 0% Wiki