Corrupted War Gromnie

ID 72180
Name Corrupted War Gromnie
Creature Type Gromnie
Code ace72180-corruptedwargromnie
Level 300
Tier 8
XP 4000000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 470 8% 8% 9% 11% 5% 11% 5% 12%
Chest 470 8% 8% 9% 11% 5% 11% 5% 12%
Abdomen 470 8% 8% 9% 11% 5% 11% 5% 12%
Upper Arm 470 8% 8% 9% 11% 5% 11% 5% 12%
Lower Arm 470 8% 8% 9% 11% 5% 11% 5% 12%
Hand 470 8% 8% 9% 11% 5% 11% 5% 12%
Upper Leg 470 8% 8% 9% 11% 5% 11% 5% 12%
Lower Leg 470 8% 8% 9% 11% 5% 11% 5% 12%
Foot 470 8% 8% 9% 11% 5% 11% 5% 12%
Horn 470 8% 8% 9% 11% 5% 11% 5% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 470 8% 8% 9% 11% 5% 11% 5% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
60% 60% 60% 70% 40% 70% 40% 100%

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100%
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0%

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0%

Attributes

Strength 400    
Endurance 400    
Coordination 400    
Quickness 400    
Focus 500    
Self 500    
Health 5 Regen/sec 0.1
Stamina 0 Regen/sec 1
Mana 0 Regen/sec 0.4

Skills

Melee Defense 807
Missile Defense 710
Magic Defense 503
Mana Conversion 467
Creature Enchantment 550
Life Magic 550
War Magic 550
Two Handed Combat 827
VoidMagic 550
Heavy Weapons 817
Light Weapons 817
Finesse Weapons 817
Sneak Attack 817
Dirty Fighting 817

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
4483 Incantation of Lightning Vulnerability Other 2.05% Wiki
4312 Incantation of Imperil Other 2.05% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Electric 275 - 1100
Hand Electric 275 - 1100
Foot Electric 275 - 1100
Horn Electric 550 - 1100
Breath Electric 600 - 1200

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
52970 Viridian Essence ace52970-viridianessence 80% Wiki
52970 Viridian Essence ace52970-viridianessence 80% Wiki
52970 Viridian Essence ace52970-viridianessence 80% Wiki
52969 Corrupted Amber Shard ace52969-corruptedambershard 20% Wiki
52969 Corrupted Amber Shard ace52969-corruptedambershard 20% Wiki