Master Mage

ID 71708
Name Master Mage
Creature Type Human
Code ace71708-mastermage
Level 220
Tier 7
XP 0
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 400 7% 14% 6% 20% 6% 6% 20% 14%
Chest 400 7% 14% 6% 20% 6% 6% 20% 14%
Abdomen 400 7% 14% 6% 20% 6% 6% 20% 14%
Upper Arm 400 7% 14% 6% 20% 6% 6% 20% 14%
Lower Arm 400 7% 14% 6% 20% 6% 6% 20% 14%
Hand 400 7% 14% 6% 20% 6% 6% 20% 14%
Upper Leg 400 7% 14% 6% 20% 6% 6% 20% 14%
Lower Leg 400 7% 14% 6% 20% 6% 6% 20% 14%
Foot 400 7% 14% 6% 20% 6% 6% 20% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 400 7% 14% 6% 20% 6% 6% 20% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
40% 60% 40% 70% 40% 40% 70% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100%
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0%

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0%

Attributes

Strength 270    
Endurance 210    
Coordination 310    
Quickness 320    
Focus 470    
Self 470    
Health 890 Regen/sec 0.4
Stamina 910 Regen/sec 1
Mana 1000 Regen/sec 0.2

Skills

Melee Defense 643
Missile Defense 476
Magic Defense 454
Mana Conversion 397
Creature Enchantment 475
Item Enchantment 475
Life Magic 475
War Magic 475
Two Handed Combat 676
Heavy Weapons 676
Light Weapons 676
Finesse Weapons 693
Missile Weapons 535

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
4424 Incantation of Force Arc 3% Wiki
4451 Incantation of Lightning Bolt 2.2% Wiki
2172 Astyrrian's Gift 2.13% Wiki
4442 Incantation of Force Blast 2.1% Wiki
4444 Incantation of Force Streak 2.08% Wiki
4443 Incantation of Force Bolt 2.07% Wiki
4445 Incantation of Force Volley 2.06% Wiki
2174 Archer's Gift 2.05% Wiki
2074 Gossamer Flesh 2.05% Wiki
4527 Incantation of Creature Enchantment Ineptitude Other 2.05% Wiki
4579 Incantation of Life Magic Ineptitude Other 2.05% Wiki
4453 Incantation of Lightning Volley 2.05% Wiki
4635 Incantation of War Magic Ineptitude Other 2.05% Wiki
4408 Incantation of Leaden Weapon 2.04% Wiki
4411 Incantation of Lure Blade 2.04% Wiki
4396 Incantation of Blood Loather 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 30 - 120
Foot Bludgeon 30 - 120

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
38850 Piercing Baton ace38850-piercingbaton 0% Wiki