Nalif Zefir

ID 7129
Name Nalif Zefir
Creature Type Zefir
Code zefirnalif
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 100 45% 42% 40% 40% 5% 40% 24% 40%
Torso 100 45% 42% 40% 40% 5% 40% 24% 40%
Tail 95 47% 43% 41% 41% 5% 41% 24% 41%
Wings 95 47% 43% 41% 41% 5% 41% 24% 41%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 98 46% 43% 41% 41% 5% 41% 24% 41%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 86% 75% 75% 8% 75% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 280    
Endurance 170    
Coordination 270    
Quickness 340    
Focus 150    
Self 180    
Health 105 Regen/sec 0.1
Stamina 270 Regen/sec 0.1
Mana 420 Regen/sec 0.5

Skills

Melee Defense 263
Missile Defense 397
Arcane Lore 430
Magic Defense 252
Deception 20
Jump 345
Run 370
Creature Enchantment 208
Life Magic 208
War Magic 208
Light Weapons 313

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.03% Wiki
89 Force Bolt IV 2.03% Wiki
67 Shock Wave IV 2.03% Wiki
95 Whirling Blade IV 2.03% Wiki
1159 Heal Self IV 2.02% Wiki
1240 Drain Health Other IV 2.01% Wiki
1263 Drain Mana Other IV 2.01% Wiki
1252 Drain Stamina Other IV 2.01% Wiki
1198 Enfeeble Other IV 2.01% Wiki
1370 Frailty Other IV 2.01% Wiki
1174 Harm Other IV 2.01% Wiki
283 Magic Yield Other IV 2.01% Wiki
1418 Slowness Other IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Pierce 7.5 - 15
Tail Slash 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 1% Wiki