Great Skeleton

ID 7122
Name Great Skeleton
Creature Type Skeleton
Code skeletongreat
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 35% 60% 17% 23% 42% 29% 24% 43%
Chest 80 37% 63% 17% 23% 45% 30% 25% 45%
Abdomen 80 37% 63% 17% 23% 45% 30% 25% 45%
Upper Arm 60 41% 69% 19% 25% 51% 33% 28% 53%
Lower Arm 50 43% 73% 20% 25% 55% 34% 29% 57%
Hand 60 41% 69% 19% 25% 51% 33% 28% 53%
Upper Leg 65 40% 67% 19% 24% 49% 32% 27% 51%
Lower Leg 65 40% 67% 19% 24% 49% 32% 27% 51%
Foot 75 38% 64% 18% 24% 46% 31% 26% 47%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 69 39% 66% 18% 24% 48% 32% 27% 49%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 90% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 125    
Endurance 135    
Coordination 175    
Quickness 180    
Focus 155    
Self 165    
Health 433 Regen/sec 0
Stamina 535 Regen/sec 0.1
Mana 215 Regen/sec 0.4

Skills

Melee Defense 338
Missile Defense 391
Arcane Lore 252
Magic Defense 256
Deception 120
Creature Enchantment 230
Life Magic 230
War Magic 230
Heavy Weapons 340
Light Weapons 340
Finesse Weapons 348
Missile Weapons 318

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1241 Drain Health Other V 2.08% Wiki
1443 Bafflement Other V 2.07% Wiki
1395 Clumsiness Other V 2.07% Wiki
1342 Weakness Other V 2.07% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 1.25 - 5

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
15430 Deadly Acid Arrow arrowdeadlyacid 100% Acid 18.2 - 26 Wiki
23734 Yumi yumimonsterhigh 50% Wiki
23684 Kite Shield shieldkitemonsterhigh 50% 40 Wiki
23688 Acid Spear spearacidmonsterhigh 25% Acid 11 - 22 Wiki
23722 Acid Yari yariacidmonsterhigh 25% Acid 11.5 - 23 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3687 Skeleton's Skull skull 10% Wiki
9310 A Large Mnemosyne pyramidgreenlarge 5% Wiki
22100 Skull Stamp stampsymbolskull 3% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki