Emperor Geraine I

ID 7120
Name Emperor Geraine I
Creature Type Undead
Code mumiyahemperorgeraine
Level 49
Tier 4
XP 3601
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 100 40% 40% 35% 24% 63% 40% 31% 40%
Chest 110 38% 38% 34% 24% 60% 38% 30% 38%
Abdomen 120 36% 36% 32% 24% 58% 36% 29% 36%
Upper Arm 100 40% 40% 35% 24% 63% 40% 31% 40%
Lower Arm 100 40% 40% 35% 24% 63% 40% 31% 40%
Hand 100 40% 40% 35% 24% 63% 40% 31% 40%
Upper Leg 100 40% 40% 35% 24% 63% 40% 31% 40%
Lower Leg 110 38% 38% 34% 24% 60% 38% 30% 38%
Foot 110 38% 38% 34% 24% 60% 38% 30% 38%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 106 39% 39% 34% 24% 61% 39% 30% 39%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 75% 58% 25% 100% 100% 46% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 220    
Endurance 210    
Coordination 120    
Quickness 120    
Focus 100    
Self 110    
Health 165 Regen/sec 0.1
Stamina 410 Regen/sec 0.1
Mana 110 Regen/sec 0.4

Skills

Axe 238
Bow 160
Crossbow 160
Dagger 180
Mace 213
Melee Defense 210
Missile Defense 118
Spear 263
Staff 233
Sword 263
Unarmed Combat 263
Arcane Lore 333
Magic Defense 164
Deception 90
Creature Enchantment 353
Life Magic 353
War Magic 353

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1241 Drain Health Other V 2.03% Wiki
1264 Drain Mana Other V 2.03% Wiki
1253 Drain Stamina Other V 2.03% Wiki
169 Regeneration Self V 2.03% Wiki
1198 Enfeeble Other IV 2.02% Wiki
198 Exhaustion Other V 2.02% Wiki
175 Fester Other V 2.02% Wiki
1175 Harm Other V 2.02% Wiki
1222 Mana Drain Other IV 2.02% Wiki
62 Acid Stream V 2.02% Wiki
129 Acid Volley V 2.02% Wiki
84 Flame Bolt V 2.02% Wiki
145 Flame Volley V 2.02% Wiki
90 Force Bolt V 2.02% Wiki
73 Frost Bolt V 2.02% Wiki
137 Frost Volley V 2.02% Wiki
79 Lightning Bolt V 2.02% Wiki
141 Lightning Volley V 2.02% Wiki
68 Shock Wave V 2.02% Wiki
96 Whirling Blade V 2.02% Wiki
61 Acid Stream IV 2.01% Wiki
83 Flame Bolt IV 2.01% Wiki
89 Force Bolt IV 2.01% Wiki
72 Frost Bolt IV 2.01% Wiki
78 Lightning Bolt IV 2.01% Wiki
67 Shock Wave IV 2.01% Wiki
95 Whirling Blade IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 8.75 - 35
Foot Bludgeon 10 - 40

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 2% Wiki