ID | 7096 |
---|---|
Name | Gold Golem |
Creature Type | Golem |
Code | golemgold |
Level | 100 |
Tier | 5 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Chest | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Abdomen | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Upper Arm | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Lower Arm | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Hand | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Upper Leg | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Lower Leg | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Foot | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 220 | 9% | 27% | 9% | 23% | 23% | 23% | 23% | 23% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
33% | 100% | 33% | 100% | 100% | 100% | 100% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 250 | ||
---|---|---|---|
Endurance | 250 | ||
Coordination | 150 | ||
Quickness | 150 | ||
Focus | 150 | ||
Self | 150 | ||
Health | 555 | Regen/sec | 0.2 |
Stamina | 470 | Regen/sec | 0.1 |
Mana | 425 | Regen/sec | 0.4 |
Melee Defense | 356 |
---|---|
Missile Defense | 414 |
Arcane Lore | 200 |
Magic Defense | 248 |
Deception | 100 |
Jump | 210 |
Run | 160 |
Creature Enchantment | 165 |
Life Magic | 165 |
War Magic | 165 |
Light Weapons | 263 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
83 | Flame Bolt IV | 2.06% | Wiki |
84 | Flame Bolt V | 2.06% | Wiki |
67 | Shock Wave IV | 2.06% | Wiki |
68 | Shock Wave V | 2.06% | Wiki |
1394 | Clumsiness Other IV | 2.01% | Wiki |
1106 | Fire Vulnerability Other IV | 2.01% | Wiki |
1159 | Heal Self IV | 2.01% | Wiki |
1400 | Quickness Self IV | 2.01% | Wiki |
168 | Regeneration Self IV | 2.01% | Wiki |
1418 | Slowness Other IV | 2.01% | Wiki |
232 | Vulnerability Other IV | 2.01% | Wiki |
144 | Flame Volley IV | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 22.5 - 90 |
Foot | Bludgeon | 22.5 - 90 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
28520 | Gold Golem Heart | golemheartgold | 5% | Wiki |
6353 | Pyreal Mote | pyrealmote | 2% | Wiki |
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |