ID | 7095 |
---|---|
Name | Scathisa |
Creature Type | LightningElemental |
Code | lightningelementalscathisa |
Level | 100 |
Tier | 5 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Chest | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Abdomen | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Upper Arm | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Lower Arm | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Hand | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Upper Leg | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Lower Leg | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Foot | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 220 | 12% | 12% | 12% | 8% | 9% | 15% | INF% | 23% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
45% | 45% | 45% | 30% | 30% | 65% | Missing | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 130 | ||
---|---|---|---|
Endurance | 150 | ||
Coordination | 150 | ||
Quickness | 150 | ||
Focus | 150 | ||
Self | 170 | ||
Health | 575 | Regen/sec | 0.2 |
Stamina | 550 | Regen/sec | 0.1 |
Mana | 470 | Regen/sec | 0.4 |
Melee Defense | 430 |
---|---|
Missile Defense | 475 |
Arcane Lore | 220 |
Magic Defense | 306 |
Deception | 150 |
Run | 250 |
Creature Enchantment | 260 |
Life Magic | 260 |
War Magic | 260 |
Light Weapons | 393 |
Missile Weapons | 275 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1327 | Imperil Other VI | 2.02% | Wiki |
1089 | Lightning Vulnerability Other VI | 2.02% | Wiki |
234 | Vulnerability Other VI | 2.02% | Wiki |
1161 | Heal Self VI | 2.01% | Wiki |
520 | Acid Protection Self VI | 2.01% | Wiki |
1312 | Armor Self VI | 2.01% | Wiki |
1242 | Drain Health Other VI | 2.01% | Wiki |
279 | Magic Resistance Self VI | 2.01% | Wiki |
170 | Regeneration Self VI | 2.01% | Wiki |
80 | Lightning Bolt VI | 2% | Wiki |
142 | Lightning Volley VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Electric | 12.5 - 50 |
Foot | Electric | 12.5 - 50 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |
6383 | Ball of Electricity | ballelectric | 0% | Wiki |