ID | 7093 |
---|---|
Name | Hellfire |
Creature Type | FireElemental |
Code | fireelementalhellfire |
Level | 115 |
Tier | 5 |
XP | 125000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Chest | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Abdomen | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Upper Arm | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Lower Arm | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Hand | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Upper Leg | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Lower Leg | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Foot | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 220 | 12% | 12% | 12% | 15% | INF% | 8% | 9% | 23% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
45% | 45% | 45% | 65% | Missing | 30% | 30% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 150 | ||
---|---|---|---|
Endurance | 160 | ||
Coordination | 160 | ||
Quickness | 160 | ||
Focus | 160 | ||
Self | 190 | ||
Health | 780 | Regen/sec | 0.2 |
Stamina | 610 | Regen/sec | 0.1 |
Mana | 540 | Regen/sec | 0.4 |
Melee Defense | 397 |
---|---|
Missile Defense | 466 |
Arcane Lore | 253 |
Magic Defense | 322 |
Deception | 180 |
Run | 260 |
Creature Enchantment | 258 |
Life Magic | 258 |
War Magic | 258 |
Light Weapons | 373 |
Missile Weapons | 280 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
85 | Flame Bolt VI | 2.04% | Wiki |
1468 | Feeblemind Other VI | 2.03% | Wiki |
1108 | Fire Vulnerability Other VI | 2.03% | Wiki |
1327 | Imperil Other VI | 2.03% | Wiki |
1343 | Weakness Other VI | 2.03% | Wiki |
1312 | Armor Self VI | 2% | Wiki |
1035 | Cold Protection Self VI | 2% | Wiki |
1242 | Drain Health Other VI | 2% | Wiki |
1161 | Heal Self VI | 2% | Wiki |
279 | Magic Resistance Self VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Fire | 12.5 - 50 |
Foot | Fire | 13.75 - 55 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |
7799 | Ball of plasma | ballofuberfire | 0% | Wiki |