Dark Remoran

ID 70082
Name Dark Remoran
Creature Type Remoran
Code ace70082-darkremoran
Level 200
Tier 7
XP 395000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 425 8% 18% 15% 8% 6% 8% 9% 14%
Hand 425 8% 18% 15% 8% 6% 8% 9% 14%
Torso 425 8% 18% 15% 8% 6% 8% 9% 14%
Tail 425 8% 18% 15% 8% 6% 8% 9% 14%
Leg 425 8% 18% 15% 8% 6% 8% 9% 14%
Wings 425 8% 18% 15% 8% 6% 8% 9% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 425 8% 18% 15% 8% 6% 8% 9% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 68% 68% 58% 36% 58% 58% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 400    
Endurance 320    
Coordination 340    
Quickness 400    
Focus 280    
Self 340    
Health 9160 Regen/sec 0.1
Stamina 3320 Regen/sec 0.6
Mana 3340 Regen/sec 0.2

Skills

Melee Defense 650
Missile Defense 680
Magic Defense 400
Creature Enchantment 389
Life Magic 389
War Magic 389
Light Weapons 675

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2084 Belly of Lead 2.18% Wiki
2174 Archer's Gift 2.15% Wiki
2068 Brittle Bones 2.15% Wiki
2318 Gravity Well 2.15% Wiki
2088 Senescence 2.15% Wiki
2054 Synaptic Misfire 2.15% Wiki
2132 The Spike 2.15% Wiki
2164 Swordsman's Gift 2.03% Wiki
2146 Evisceration 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Pierce 65 - 130
Hand Bludgeon 78 - 130
Tail Slash 32.5 - 130

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
34277 Ancient Falatacot Trinket ace34277-ancientfalatacottrinket 2% Wiki
41979 Shattered Mana Forge Key ace41979-shatteredmanaforgekey 2% Wiki
44470 Corrupted Essence ace44470-corruptedessence 0% Wiki